...of North Carolina-Chapel Hill (UNC) in Honors' Carolina--double majoring in Communications/New Media and Mathematics with a minor in Computer Science. I love making connections with other students and building a safe environment to foster growth and encouragement. While I have a pretty diverse palette of experiences, I focus a lot of my time on Mathematics. I took IB Math HL and AP Calculus BC in High School and excelled in both--and am now in high level...
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...trainees, create curriculum programs, and manage a weekly coding club, further expanding my experience and knowledge in the field of computer science education. With my expertise, passion for teaching, and commitment to student success, I am confident in my ability to help students excel in A-level and GCSE computing. I look forward to the opportunity to inspire and guide the next generation of computer scientists, as they embark on their journey to explore the fascinating...
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...them they make a lot more sense then people most of the time haha. And I love language too - it's fascinating how nuanced and versatile it is, and we use it every day without really thinking about it! But most of all, I love people. I believe that everyone is a lifelong learner, and can thrive as long as we find the right approach. I hope that, along with discovering how you learn, I...
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Hi there, my name is Hugo Lopez and I am an independent game developer. As a recent graduate, I come with prior coding, level designing, narrative designing, and worldbuilding experience in both Unity (C#) and Unreal Engine. Choose me as your tutor and you'll learn the fundamentals of game design along with an in-depth look into how to enter the gaming industry along with creating your own gaming projects.
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By working together and helping those who need help we create a better world for us all. Teaching is to inspire, educate, and guide those who will lead others in the future.
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Inspiring students to make the world a better place every day. A mastery of the fundamentals creates a seasoned student who will no longer need my services. That is the objective of a good tutor.
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...tutor in any subjects throughout the range of Computer Science, from Scratch, to Object-Oriented Programming, to iOS app development. Here are the languages I'm familiar with: - Java - Python - Swift - Scratch - SQL - HTML - CSS - JavaScript - C# I run in highly interactive sessions, meeting students where they're at and coaching them through concepts with patience and humor. Computer Science is not a magic black box! I've tutored 1-on-1...
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...and basic computer skills. Additionally, I have more than 25 years in government and corporate training arenas and online learning. My teaching philosophy is grounded in and built around my experiences as a student. I learned from both the good and bad teachers I had. I make a concerted effort to remember and implement the good techniques and qualities and avoid the bad techniques and qualities that hinder or block understanding, competency, and success. I...
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...& BA, Washington State University, 1996 RELEVANT PROFESSIONAL ROLES: College (3 years) - Science Education Assistant Professor, University of Texas at Arlington (Online only, In-Person and Blended) Courses Taught: Grad Statistics, Research Methods, Qualitative Methods, Quantitative Methods, Philosophy of Science, Educational Psychology, College (6 years) - Science and Math Education Adjunct Instructor, Illinois Institute of Technology (In-person and Blended) Couses Taught: Grad Statistics, Research Methods, Qualitative Methods, Quantitative Methods, Philosophy of Science, Educational Psychology, High...
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...Games are also just cool, with incredible technology being developed every day for them, and I want to spread that excitement to others. I've worked in children's summer camps previously, helping to share the excitement of a few subjects, including Minecraft, Map Design, and LEGO Robotics. (Automatic Rubik's Cube solver anyone?) I have the most fun with interactive experiences, and always take steps to ensure the learning process is just as fun as the end...
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...also self-published "Urchins & Ink" on Steam as a solo developer under my studio, Hiccup Interactive. I love programming but am passionate about game design and how games can improve real-life skills. My specialties are C#, C++, and Unity development. However, I have worked with various other languages and software throughout my career, so I can typically help with most things related to code, design, or algorithms. I am very familiar with breaking down some...
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I am deeply passionate about the intersection of digital circuits, programming, drawing, and robotics. These diverse interests have shaped my journey and continue to fuel my curiosity and drive for innovation.
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I have been tutoring Computer Science at Portland State University for the last 4 years, and have found it to be incredibly rewarding. I work very well with individuals on a one-to-one basis, particularly with identifying gaps in knowledge, and using multiple learning styles to help fill those gaps. I am also very patient, and good at working at the students pace.
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...with a Bachelors Of Science in Computer Science. I tutored while I was a student at New Mexico State University. I believe students want to become confident,independent learners prepared to meet all academic and perfessional challenges. I always like to bring the big picture and why to topics, I feel the underling why is a big motivator. I feel privileged to help people become the movers and game changers of the future. In my spare...
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...you know that have a Robotic Pig in their office? You will have to join one of my classes to meet him! Some of the courses I have offered in an online group or individual tutoring environment: 3D Printing and Tinkercad CAD ------------------------------------------ Unity Game Design and C# Programming Unity Redesign of the Chrome Dinosaur Game, Crossy Road/Frogger, Space Invaders ------------------------------------------- -Micro:Bits Electronics Classes including LEDS, External Sensors, Micro:Bit custom Alarm ------------------------------------------- -Bridge Engineering Classes -------------------------------------------...
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I am passionate about tutoring students because I feel like I'm very capable of doing that and it feels good to help. I like to provide visuals for students to help better understand the topics. That, and I tend to prompt students with questions throughout the process to get their brains thinking. I got my education from Estrella Mountain Community College (Associates in Science) and Arizona State University (Bachelor's in Software Engineering).
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Receive personally tailored Computer Game Design lessons from exceptional tutors in a one-on-one setting. We help you connect with the best tutor for your particular needs while offering flexible scheduling to fit your busy life.
Halifax Computer Game Design Tutoring FAQ
The computer gaming field is a highly competitive one that is constantly in flux. Rapid advancements in technology and programming conventions characterize the current state of game development, and these rapid changes make the process of designing modern computer games even more difficult. Whether you are developing a computer game for class or outside of school, a talented computer science tutor can help at any point in the development process. From game design and implementation to quality control and bug checking, a talented tutor can bring your computer game project and your understanding of the code behind it to new heights.
Varsity Tutors helps students connect with premier computer game design tutoring in all aspects of game development. When you get in touch with our educational directors, you can discuss your aspirations or curriculum, as well as other key details that your potential tutors should be aware of, such as areas you are worried about, your learning style, habits, schedule, and other details. When they connect you with local and worldwide tutors, you can have your pick of the finest game design tutors on the globe. They use this profile, along with interactions and sessions with you, to develop a personalized tutoring plan that organizes and streamlines your study sessions.
You can receive personalized instruction in user input and interface including input from non-traditional devices; GUI programming; mobile platforms; 2D and 3D game development; data structures and algorithms; parallelization; canvas rendering; render threading; shading, textures and lighting; tile-based graphics; game and level design; networking and multiplayer gaming; camera positioning and perspective; project management and documentation; and the efficient management of memory. Each of these are valuable skills that you should be practicing on a regular basis to ensure that you continuously improve. In addition, you can receive valuable feedback that makes sure you develop the proper skills and techniques needed to succeed in creating a video game.
Private tutoring can also optimize your project in other ways, such as creating custom animation and sprites, incorporating music and sound, and utilizing principles from artificial intelligence in your game. Your tutor can readily break these into easily digestible concepts that you can master at a much quicker rate. Especially when designing programs, not knowing how to complete a certain task can take up large amounts of time and prove extremely frustrating. With the help of your tutor, you can work through any issues with a highly qualified instructor, saving a great deal of time in the development process, not to mention avoiding the headaches that accompany an improperly functioning computer project.
A personal tutor understands that you may have a great deal of activity going on in your life. Whether you are focused on academics, career, extracurricular activities, family, or other things, there are many potential roadblocks in your life that your chosen tutor can readily identify. You are able to arrange your schedule around various activities to make sure that you can keep up with tutoring. Further, you are free to request more frequent meetings, personalized learning materials, and many other things. The Varsity Tutors live learning platform allows you to meet with a private tutor either in person or face-to-face online. This gives you the flexibility to meet with your tutor at the time and location of your choice.
Whatever your reason for designing a computer game - for a class, a career, or for fun - an exceptional computer game design tutor can provide you with the assistance you need. Regardless of your level of expertise - an inveterate game designer, a novice programmer, or anywhere in between - your instructor can help you to develop a superb grasp on computer game development. With some help, you can transform any and all of your computer gaming ideas into reality. Call the Varsity Tutors educational directors today for more information on getting connected with the perfect tutor for your needs. They are ready to help.
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Recent Halifax Computer Game Design Tutoring Session Notes
We went over the basic Graphics functions today and stopped just before section 2.3. Her assignment between now and Tuesday is to create an original program that uses at least one of each function type: line, box, circle, or ellipse.
We continued with some of the basic review requested per the student's father. Today, I made sure that the student was completely firm in concepts pertaining to conditionals. Likewise, we worked on some basic algorithms using loops. Lastly, I assigned several loop programs (average of a variable number of double inputs, repeated output display, etc.).
The student and I met for the second time to review his homework assignments I'd given him and to work one-on-one to improve his social media profiles. In the course of the session, we finished the updates to his Twitter profile, made changes to his LinkedIn profile, covered questions he had about composing tweets, and discussed his homework going forward. The student is doing his best to soak in all that comes with jumping head first into social media.
On Tuesday with the student we worked on editing her English paper, which is due this Thursday. We just had minor peer edits to make, as it had already been completed. We went over weekend prep work, including making progress on reading Charlotte's Web for her book report, starting to complete the study guide for her first psych test, and making edits to her Social Media class paper.
Today the student and I reviewed input, lists, and namedtuples. We went over practice problems and the code syntax he was struggling with (namedtuples). I gave him a few practice problems for variable defining and list defining.
We covered Polymorphism, base conversion, and computer structure. The most difficult part of the session was trying to explain abstract classes and interfaces, because those are very conceptually confusing concepts, but they seemed to get a basic understanding of them. They seemed to understand the rest of the concepts we discussed, and I will be able to teach them the other concepts more effectively through programming exercises