### All Finite Mathematics Resources

## Example Questions

### Example Question #1 : Conditional Probability

From a standard deck of 52 cards (the joker is not included) a card is drawn. The person who draws it reveals only that the card is black.

A second card is drawn without replacement. What is the probability that the card will be a spade?

**Possible Answers:**

**Correct answer:**

This is a conditional probability problem.

There are thirteen spades and thirteen clubs; since the first card is known to be black, the probability of the first card being a spade (or club) is

,

The probability of the *second *card being a spade depends on the suit of the first card. The probability of the second card being a spade, given that the first card was also a spade, is

The probability of the second card being a spade, given that the first card was a club, is

The overall probability that the second card will be a spade is

### Example Question #1 : Conditional Probability

A card is drawn at random from a standard deck of 52 cards (the joker is not included), and its rank and suit are recorded.

Which of the following changes *both* the probability of drawing a black card and that of drawing an ace?

1) Replacing the ace of spades with the joker

2) Adding the joker

3) Removing the ace of spades

**Possible Answers:**

(1) only

(1) and (2) only

(1) and (3) only

(2) and (3) only

(1), (2), and (3)

**Correct answer:**

(1), (2), and (3)

If a card is drawn at random from a standard deck of 52, the probability of drawing one of the 26 black cards is ; the probability of drawing an ace is . Now, examine each of the three scenarios.

(1) If the ace of spades is replaced with the joker, this leaves 25 black cards and 3 aces out of a total of 52 cards. The probability of drawing one of the 25 black cards is ; the probability of drawing an ace is .

(2) If the joker is added, there are still 26 black cards and 4 aces, but the deck now has 53 cards. The probability of drawing one of the 25 black cards is ; the probability of drawing an ace is .

(3) If the ace of spades is removed, this leaves 25 black cards and 3 aces out of a total of 51 cards. The probability of drawing one of the 25 black cards is ; the probability of drawing an ace is .

In all three cases, both probabilities have changed.

### Example Question #1 : Probability

The odds in favor of an event occurring are 17 to 4. To the nearest hundredth, what is the probability of the event happening?

**Possible Answers:**

**Correct answer:**

If the odds in favor of an event are to , the probability of that event is . Setting and , the probability of the event is

.

### Example Question #1 : Conditional Probability

The probability of an event is . What are the odds in favor of the event?

**Possible Answers:**

25 to 8

42 to 25

25 to 17

17 to 8

42 to 17

**Correct answer:**

17 to 8

The odds in favor of an event are equal to the ratio of the probability of the event to that of the opposite event. Therefore, we want to determine :

,

or 17 to 8 in favor.

### Example Question #5 : Conditional Probability

Jack and Jill agree to a game. A card is drawn at random from a standard deck of 52 (no joker). If the card is a face card (king, jack, queen) or a ten, Jack plays Jill $50. If the card is anything else, Jill pays Jack $25.

Which of the following is true of the game?

**Possible Answers:**

The game is fair.

The value of the game is $7.69 in Jill's favor.

The value of the game is $1.92 in Jill's favor.

The value of the game is $7.69 in Jack's favor.

The value of the game is $1.92 in Jack's favor.

**Correct answer:**

The value of the game is $1.92 in Jack's favor.

The fairness or unfairness of the game is a function of the expected value, which can be calculated by multiplying the probability of each outcome by its value, and adding the products.

We will examine the value of the game to Jack; a positive value indicates a gain to Jack, and a negative value indicates a gain to Jill.

Since only ranks matter in this game, there are thirteen equiprobable outcomes. Four are favorable to Jill, and the other nine are favorable to Jack. There are two events, a win for Jill and a win for Jack, which we will call and , respectively. Their probabilities and their values to Jack are:

: A king, queen, jack, or ten is drawn, and Jill wins.

Probability:

Value to Jack:

: A card of any of the other nine ranks is drawn, and Jack wins:

Probability:

Value to Jack:

The expected value of one play of the game to Jack is

in Jack's favor.

### Example Question #1 : Conditional Probability

The twelve face cards (kings, queens, jacks) are separated from a standard deck of 52 cards. Two cards are selected at random from the twelve, without replacement. What is the probability that both cards will be kings?

**Possible Answers:**

**Correct answer:**

Two cards are drawn from the deck without regard to order, so the sample space is the set of all combinations of two cards from a set of twelve. The size of this sample space is

The event is the set of all combinations of two cards from the set of four kings. The size of this event space is

The probability of the event is

### Example Question #7 : Conditional Probability

Jack and Jill agree to a game. A card is drawn at random from a standard deck of 52. If the card is a spade, Jack plays Jill $75. If the card is anything else, Jill pays Jack $25.

True or false: This is an example of a fair game.

**Possible Answers:**

Fallse

True

**Correct answer:**

True

The fairness or unfairness of the game is a function of the expected value, which can be calculated by multiplying the probability of each outcome by its value, and adding the products.

We will examine the value of the game to Jack; a positive value indicates a gain to Jack, and a negative value indicates a gain to Jill.

Since only suits matter in this game, there are four equiprobable outcomes. One is favorable to Jill, and the other three are favorable to Jack. There are two events, a win for Jill and a win for Jack, which we will call and , respectively. Their probabilities and their values to Jack are:

: A spade is drawn, and Jill wins.

Probability:

Value to Jack:

: A card of any of the other three suits is drawn, and Jack wins:

Probability:

Value to Jack:

The expected value of one play of the game to Jack is

The game is fair.

### Example Question #1 : Probability

Jack and Jill agree to a game, the rules of which are as follows:

A card will be drawn from a standard 53-card deck (including the joker). If a club is drawn, Jack will pay Jill $100. If a card of any other suit is drawn, Jill will pay Jack $20.

For the game to be fair, what must happen in the event the joker is drawn?

(Note: The joker is not considered to be of any of the four suits.)

**Possible Answers:**

Jill must agree to pay Jack $520.

Jack must agree to pay Jill $780.

Jack must agree to pay Jill $520.

There should be no payment either way.

Jill must agree to pay Jack $780.

**Correct answer:**

Jill must agree to pay Jack $520.

We will consider the value of each event to Jill; positive values refer to Jack paying Jill, and negative values refer to Jill paying Jack.

There are 53 equiprobable outcomes. Along with their probabilities and their values to Jill, they are:

: The joker is drawn. 1 out of 53 outcomes is favorable to this event, so

The value to Jill, , is what is to be determned.

: A club is drawn. 13 out of 53 outcomes are favorable to this event, so

Since Jill wins $100 in this event, the value to her is

: A card other than a club or a joker is drawn. 39 out of 53 outcomes are favorable to this event, so

Since Jill loses $20, the value to her is

.

The expected value of any game can be calculated by multiplying the probability of each event by its value, and adding the products. That is,

The game is to be fair, meaning that . Making this and the other substitutions, we get

Solve for

Jill must agree to pay Jack $520 in the event of the draw of the joker.

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