Interlake Senior High School
Grade 12Digipen Game Design - Out of District Wanic

Interlake Senior High SchoolDigipen Game Design - Out of District Wanic

Mar 2026 · 2nd Semester

This course is part of Washington Network for Innovative Careers (WANIC), a seven-district partnership whose primary mission is to provide quality, diverse, and cost-effective career and technical education for all students through interdistrict cooperation. WANIC courses are challenging, relevant, specialized programs that meet for 3 periods per day all year. Learn more about all the opportunities available through WANIC at their website. What makes games fun, useful, or engaging? How can we design systems to allow users to get the most enjoyment, and the greatest payoff? How do we provide the best value for the player’s investment of time and energy? This program is intended to complement the current Video Game Programming track. It is for creative-minded students who are deeply curious about the behavior and psychology behind games, and who are eager to learn the skills and methods used for designing fun and engaging interactive experiences. Students will study and apply fundamental engagement theory content along with a diverse range of other topics including computer science, cognitive psychology, economics, communications, and user experience. As a project-based program, students can expect to spend much of their time prototyping, testing, and rapidly developing many different game ideas and collaborating on team projects with students in other DigiPen WANIC tracks. They will explore different game design disciplines including systems design, level design, user experience design, narrative design, and technical design, and learn basic scripting and programming skills to develop game prototypes using a game engine. In this full-year, 3-period Skill Center class (3 high school credits) students will: Identify and apply foundational game design theories and mechanics Investigate different game design disciplines including systems design, level design, user experience design, narrative design, and technical design Apply essential user experience design (UXD) techniques like wireframing, prototyping, user research, and usability testing Learn basic scripting and programming skills to develop game prototypes using game engine Identify industry game design roles and the specific skill sets required by each role, to develop a successful, individual career path Collaborate on team projects with students from the other DigiPen WANIC tracks Learn more on the DigiPen Game Design course site.

Prerequisites: See WANIC site for information on prerequisites for this course

Grades: 11th Grade, 12th Grade

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