Lee V. Pollard High – Game Design Principles 1a-1b
Mar 2026 · 2nd Semester
An introduction to the fundamental techniques, concepts, and vocabulary of game design. Students will design original nondigital prototypes and games, using iteration and playtesting best practices. Topics include formal elements of games, mechanics and dynamics, decision-making, flow states and player psychology, the MDA Framework, the iterative process, and rapid prototyping.
Prerequisites: DIGITAL GAME DESIGN RECOMMENDED
Grades: 11-12
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