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This deck focuses on Using Probability To Make Fair Decisions, giving you a quick way to review the definitions, rules, and examples that matter most for Statistics.
Study Using Probability To Make Fair Decisions in Statistics with focused flashcards that help you recognize the idea, recall the key rule, and apply it in practice-style prompts.
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What is P(extreroll) in the fair 0–9 method that rerolls only when 9 occurs?
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rac{1}{10}. Only digit 9 triggers reroll in the 0-9 range.
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This deck focuses on Using Probability To Make Fair Decisions, giving you a quick way to review the definitions, rules, and examples that matter most for Statistics.
Work through these flashcards in short sessions. Try to answer each prompt before flipping the card, then revisit any cards you miss until the explanation feels automatic.
Answer: rac{1}{10}. Only digit 9 triggers reroll in the 0-9 range.
Answer: rac{1}{2}. 5 even numbers (2,4,6,8,10) out of 10 total.
Answer: Each outcome has the intended equal probability (often rac{1}{n}). Fair means all participants have the same chance of being selected.
Answer: Each team has probability rac{1}{3}. Die outcomes 1,2,3 each occur with probability rac{1}{3} after rerolls.
Answer: Each integer has probability rac{1}{b-a+1}. Uniform means each integer gets equal probability.
Answer: rac{1}{12}. Equal slips ensure uniform probability for each name.
Answer: Use 1,2,3,4,5 (one number per person). Need exactly 5 numbers to assign one per person.
Answer: Use 1-3 for A,B,C and reroll on 4-6. Rerolling unwanted outcomes maintains equal probabilities.
Answer: rac{1}{8}. Uniform selection gives each of 8 integers equal probability.
Answer: Each person must be assigned the same number of equally likely outcomes. Equal outcome counts ensure equal probabilities.
Answer: Use HH,HT,TH for options and reroll on TT. Three outcomes (HH, HT, TH) map to three options.
Answer: Use 0–8; map 0–2, 3–5, 6–8; reroll on 9. Assigns 3 digits to each option, rerolls the 10th digit for fairness.
Answer: rac{3}{8}. 3 of 8 equal sectors gives probability rac{3}{8}.
Answer: Use RNG 1-8 once (or reroll 9-10). RNG 1-8 gives each person exactly one number.
Answer: Both are fair. Each method gives all 5 players probability rac{1}{5}.
Answer: P(A)=rac{2}{3} and P(B)=rac{1}{3} (not rac{1}{2} each). A gets 4 of 6 outcomes (rac{2}{3}), B gets 2 of 6 (rac{1}{3}).
Answer: Both are fair. Each method gives all 6 outcomes probability rac{1}{6}.
Answer: Roll a fair die once (coin has only 2 outcomes). A die has 6 outcomes, allowing fair assignment to 3 people.
Answer: Not fair; probabilities are rac{1}{2} vs 1. One person wins always while the other wins only half the time.
Answer: Coin flip. Coin gives rac{1}{2} each; die gives A: rac{2}{3}, B: rac{1}{3}.
Answer: rac{1}{5}. Rerolling 6 makes outcomes 1-5 equally likely at rac{1}{5} each.
Answer: Spinner (1) with 6 equal sectors. Equal sectors give each outcome the same probability.
Answer: rac{1}{10}. Each digit 0-9 has equal probability in uniform selection.
Answer: P(A)=rac{1}{4}. Only equal probabilities ensure fairness for all participants.
Answer: Choose A with 0.5 (and B with 0.5). Equal probabilities (0.5 each) ensure fairness.
Answer: Not fair; A and B get 3 numbers, C gets 4 numbers. C has higher probability (104) than A or B (103).
Answer: Random integer 1–20 with 5 numbers each. Equal assignment (5 each) ensures rac{1}{4} probability per player.
Answer: Roll a fair die and reroll on 4,5,6. Rerolling 4,5,6 gives outcomes 1,2,3 equal rac{1}{3} probability each.
Answer: Assign 5 numbers to each person (e.g., 1-5, 6-10, 11-15, 16-20). Each person gets 420=5 numbers for equal probability.
Answer: Each person must have probability rac{1}{n}. Equal division ensures each person has the same chance.