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Statistics Quiz

Statistics Quiz: Using Probability To Make Fair Decisions

Practice Using Probability To Make Fair Decisions in Statistics with focused quiz questions that help you check what you know, review explanations, and build confidence with test-style prompts.

Question 1 / 20

0 of 20 answered

Three students—Eli, Fatima, and Gio—volunteer to be class messenger, but only one can be chosen. The class wants a fair method, meaning each student has probability 1/31/31/3 of being selected. Which method gives each student an equal chance?

Select an answer to continue

What this quiz covers

This quiz focuses on Using Probability To Make Fair Decisions, giving you a quick way to practice the rules, question types, and explanations that matter most for Statistics.

How to use this quiz

Try each quiz question before looking at the correct answer. Use the explanations to review missed ideas, then come back to similar questions until the pattern feels familiar.

All questions

Question 1

Three students—Eli, Fatima, and Gio—volunteer to be class messenger, but only one can be chosen. The class wants a fair method, meaning each student has probability 1/31/31/3 of being selected. Which method gives each student an equal chance?

  1. Draw a card from a standard deck: hearts = Eli, diamonds = Fatima, clubs or spades = Gio.
  2. Roll a fair 6-sided die: 1–2 = Eli, 3–4 = Fatima, 5–6 = Gio. (correct answer)
  3. Pick whoever raised their hand first.
  4. Flip a fair coin: heads = Eli, tails = choose between Fatima and Gio by rolling a die (1–3 = Fatima, 4–6 = Gio).

Explanation: This question tests the skill of using probability to make fair decisions. Fairness means that each of the three students has an equal probability of 1/3 of being selected as messenger. In the correct method, choice B, a fair 6-sided die is rolled, with two numbers for each student, so each corresponds to two out of six equally likely outcomes. This assigns equal chances because the die is fair, making each grouping equally probable. One incorrect method, choice A, introduces bias by giving Eli a 1/2 probability from the coin and then splitting the rest unequally with the die. Remember that fairness is about equal chances for each option, not about guaranteeing equal results over multiple trials. To apply this elsewhere, list all possible outcomes and check if each is equally likely.

Question 2

Six students—A, B, C, D, E, and F—are all qualified to lead a lab group, and the teacher wants a fair selection. Fair means each student has probability 1/61/61/6 of being chosen. Which method is fair?

  1. Roll a fair 6-sided die twice and add: 2=A, 3=B, 4=C, 5=D, 6=E, 7=F (re-roll if you get 8–12).
  2. Choose the student who sits closest to the door so it’s easy for them to leave the room.
  3. Flip a coin: heads = pick from A, B, C (teacher chooses), tails = pick from D, E, F (teacher chooses).
  4. Use a spinner with 6 equal sections labeled A–F, and spin once. (correct answer)

Explanation: This question tests the skill of using probability to make fair decisions. Fairness means that each of the six students has an equal probability of 1/6 of being chosen to lead. In the correct method, choice A, a spinner with six equal sections labeled A through F is spun once, creating six equally likely landing spots. This assigns equal chances because the sections are equal, making each outcome equally probable. One incorrect method, choice B, introduces bias by using dice sums that are not equally likely and re-rolling higher sums, leading to unequal probabilities like 1/21 for A and 6/21 for F. Remember that fairness is about equal chances for each option, not about guaranteeing equal results over multiple trials. To apply this elsewhere, list all possible outcomes and check if each is equally likely.

Question 3

Five friends—Kai, Luz, Mira, Omar, and Priya—need a fair way to decide who gets the first turn in a board game. Fair means each friend has probability 1/51/51/5 of being selected. Which method is fair?

  1. Let the oldest player go first because that seems respectful.
  2. Roll a fair 6-sided die: 1 = Kai, 2 = Luz, 3 = Mira, 4 = Omar, 5 or 6 = Priya.
  3. Spin a spinner with 5 equal sections, but if it lands on Priya you re-spin because Priya went first last time.
  4. Put 5 identical cards labeled with the names into a bag, shake, and draw 1 card. (correct answer)

Explanation: This question tests the skill of using probability to make fair decisions. Fairness means that each of the five friends has an equal probability of 1/5 of getting the first turn. In the correct method, choice B, five identical cards with the names are put in a bag, shaken, and one drawn, so there are five equally likely cards to select. This assigns equal chances because each card is identical and the shaking ensures random selection. One incorrect method, choice A, introduces bias by assigning two die outcomes to Priya and one to each other, leading to probabilities of 1/3 for Priya and 1/6 for others. Remember that fairness is about equal chances for each option, not about guaranteeing equal results over multiple trials. To apply this elsewhere, list all possible outcomes and check if each is equally likely.

Question 4

Two students, Jada and Noor, both want the last seat by the window. They agree the decision should be fair, meaning each has probability 1/21/21/2 of getting the seat. Which procedure is fair?

  1. Pick the student whose first name has fewer letters.
  2. Jada gets the seat today, and Noor gets it tomorrow, so the outcomes are equal over two days.
  3. Flip a fair coin once: heads = Jada gets the seat, tails = Noor gets the seat. (correct answer)
  4. Roll a fair 6-sided die: 1–4 = Jada, 5–6 = Noor.

Explanation: This question tests the skill of using probability to make fair decisions. Fairness means that each of the two students has an equal probability of 1/2 of getting the window seat. In the correct method, choice B, a fair coin is flipped once, with heads for Jada and tails for Noor, creating two equally likely outcomes. This assigns equal chances because the coin is fair, giving each side the same probability. One incorrect method, choice D, introduces bias by assigning four die outcomes to Jada and two to Noor, resulting in probabilities of 2/3 and 1/3. Remember that fairness is about equal chances for each option, not about guaranteeing equal results over multiple trials. To apply this elsewhere, list all possible outcomes and check if each is equally likely.

Question 5

Four songs—W, X, Y, and Z—are finalists for the school dance playlist, and the DJ needs a fair way to pick the first song. Fair means each song has probability 1/41/41/4 of being chosen. Which procedure is fair?

  1. Pick the song that most students say they "like," because that feels fair to the group.
  2. Flip two fair coins: if you get exactly one head choose W, otherwise choose among X, Y, Z by the DJ's preference.
  3. Spin a spinner labeled W, X, Y, Z where the W section is half the circle and the other three sections split the remaining half equally.
  4. Use a random number generator that outputs 1, 2, 3, or 4 with equal probability; assign 1=W, 2=X, 3=Y, 4=Z. (correct answer)

Explanation: This question tests the skill of using probability to make fair decisions. Fairness means that each of the four songs has an equal probability of 1/4 of being chosen first. In the correct method, choice A, a random number generator outputs 1 through 4 with equal probability, each assigned to one song, creating four equally likely outcomes. This assigns equal chances because the generator ensures each number is equally probable. One incorrect method, choice B, introduces bias by making the W section half the spinner, resulting in 1/2 probability for W and 1/6 for each other. Remember that fairness is about equal chances for each option, not about guaranteeing equal results over multiple trials. To apply this elsewhere, list all possible outcomes and check if each is equally likely.

Question 6

Four students—Ava, Ben, Cara, and Diego—need a fair way to choose who presents first. Fair means each student has an equal probability (1/41/41/4) of being selected, even if the same person could be chosen on different days. Which procedure is fair?

  1. Have the teacher pick the student whose last name comes first alphabetically.
  2. Write each name on an identical slip of paper, mix the slips thoroughly in a cup, and draw 1 slip. (correct answer)
  3. Put 3 blue marbles and 1 red marble in a bag; each student is assigned a color, and the student with the drawn color presents first.
  4. Flip a coin: heads means Ava or Ben presents (teacher chooses which), tails means Cara or Diego presents (teacher chooses which).

Explanation: This question tests the skill of using probability to make fair decisions. Fairness means that each of the four students has an equal probability of 1/4 of being selected to present first. In the correct method, choice B, each student's name is written on an identical slip, mixed in a cup, and one is drawn, so there are four equally likely outcomes corresponding to the four names. This assigns equal chances because each slip has the same probability of being drawn due to thorough mixing. One incorrect method, choice A, introduces bias by using marbles of different colors with unequal numbers, likely leading to unequal selection probabilities depending on color assignments. Remember that fairness is about equal chances for each option, not about guaranteeing equal results over multiple trials. To apply this elsewhere, list all possible outcomes and check if each is equally likely.

Question 7

Three movie options—Comedy, Action, and Documentary—are being considered for a class reward day. The class wants a fair method to select one, meaning each option should have probability 1/31/31/3 of being chosen. Which procedure is fair?

  1. Vote, and if there is no majority, the teacher chooses the one they prefer.
  2. Roll a fair 6-sided die: 1–2 = Comedy, 3–4 = Action, 5–6 = Documentary. (correct answer)
  3. Spin a spinner with 3 sections labeled Comedy, Action, Documentary, but the Documentary section is slightly smaller.
  4. Flip a coin: heads = Comedy, tails = re-flip until you get heads, then choose between Action and Documentary by a class discussion.

Explanation: This question tests the skill of using probability to make fair decisions. Fairness means that each of the three movie options has an equal probability of 1/3 of being selected. In the correct method, choice B, a fair 6-sided die is rolled, with two numbers for each option, so each corresponds to two out of six equally likely outcomes. This assigns equal chances because the die is fair, ensuring equal probability for each grouping. One incorrect method, choice C, introduces bias by making the Documentary section smaller on the spinner, leading to a lower probability for it. Remember that fairness is about equal chances for each option, not about guaranteeing equal results over multiple trials. To apply this elsewhere, list all possible outcomes and check if each is equally likely.

Question 8

Three teams (Red, Blue, Green) are tied and must be assigned to present in the first time slot. The method is fair only if each team has probability 13\tfrac1331​ of being chosen for the first slot (fairness is about equal chances, not equal outcomes). Which procedure is fair?

  1. Roll a fair six-sided die: 1–2 = Red, 3–4 = Blue, 5–6 = Green. (correct answer)
  2. Choose the team whose name comes first alphabetically.
  3. Flip a coin: heads = Red; tails = spin a spinner that has equal halves Blue and Green.
  4. Roll a fair six-sided die: 1–3 = Red, 4–5 = Blue, 6 = Green.

Explanation: The skill here is using probability to make fair decisions among three teams: Red, Blue, and Green. Fairness means each team has an equal probability of 1/3 of being chosen for the first slot. In the correct method, a fair six-sided die is rolled, assigning 1–2 to Red, 3–4 to Blue, and 5–6 to Green. This assigns equal chances because each pair of numbers has the same two outcomes out of six, making each team's probability 2/6 or 1/3. One incorrect method is rolling a die with 1–3 for Red, 4–5 for Blue, and 6 for Green, which introduces bias by giving Red a higher probability of 3/6. Remember, fairness is about equal chances for each selection, not about equal outcomes over multiple trials. To apply this elsewhere, list all possible outcomes and check if each option is equally likely.

Question 9

Seven players want to be team captain: 1, 2, 3, 4, 5, 6, 7. A method is fair if each player has probability 17\tfrac1771​ of being chosen. Which procedure is fair?

  1. Roll a fair die: if 1–6, choose that player number; if 7 is needed, re-roll until a 6 appears and then choose player 7.
  2. Choose the tallest player to avoid arguments.
  3. Use a random number generator from 1 to 8; assign 1–7 to players 1–7 and redraw if it shows 8, but redraw twice if it shows 1.
  4. Put 7 identical slips (one per player) into a bag, mix thoroughly, and draw one slip. (correct answer)

Explanation: The skill here is using probability to make fair decisions among seven players: 1 through 7. Fairness means each has an equal probability of 1/7 of being chosen as captain. In the correct method, seven identical slips, one per player, are put in a bag, mixed, and one is drawn. This assigns equal chances because each slip is equally likely to be drawn, at 1/7 each. One incorrect method is using a random number from 1 to 8, assigning 1–7 to players and redrawing on 8 but redrawing twice on 1, which introduces bias by altering the probability for player 1. Remember, fairness is about equal chances for each selection, not about equal outcomes over multiple trials. To apply this elsewhere, list all possible outcomes and check if each option is equally likely.

Question 10

Two movies (Movie 1 and Movie 2) are tied in a class vote, and the class wants a fair tie-breaker. Fair means each movie has probability 12\tfrac1221​ of being selected, regardless of what happens on any one day. Which procedure is fair?

  1. Choose Movie 1 because it got the same number of votes as Movie 2, so either choice is equally fair.
  2. Roll a die: 1–4 = Movie 1, 5–6 = Movie 2.
  3. Flip a fair coin once: heads = Movie 1, tails = Movie 2. (correct answer)
  4. Spin a spinner that looks split into two parts, but one part is slightly larger; choose the movie the spinner lands on.

Explanation: The skill here is using probability to make fair decisions between two movies: Movie 1 and Movie 2. Fairness means each movie has an equal probability of 1/2 of being selected. In the correct method, a fair coin is flipped once, with heads for Movie 1 and tails for Movie 2. This assigns equal chances because the coin has two sides, each with a probability of 1/2. One incorrect method is rolling a die with 1–4 for Movie 1 and 5–6 for Movie 2, which introduces bias by giving Movie 1 a higher probability of 4/6. Remember, fairness is about equal chances for each selection, not about equal outcomes over multiple trials. To apply this elsewhere, list all possible outcomes and check if each option is equally likely.

Question 11

Two classmates, Jada and Malik, both want the last open seat by the window. They agree the process is fair if each has probability 12\tfrac1221​ of getting the seat. Which procedure is fair?

  1. Flip a fair coin once: heads = Jada, tails = Malik. (correct answer)
  2. Jada goes first today because Malik went first yesterday.
  3. Flip a coin until it lands on heads; if the first heads is on an odd-numbered flip, Jada gets the seat, otherwise Malik.
  4. Roll a fair die: 1–4 = Jada, 5–6 = Malik.

Explanation: The skill here is using probability to make fair decisions between two classmates: Jada and Malik. Fairness means each has an equal probability of 1/2 of getting the seat. In the correct method, a fair coin is flipped once, with heads for Jada and tails for Malik. This assigns equal chances because the coin has two sides, each with a probability of 1/2. One incorrect method is rolling a die with 1–4 for Jada and 5–6 for Malik, which introduces bias by giving Jada a higher probability of 4/6. Remember, fairness is about equal chances for each selection, not about equal outcomes over multiple trials. To apply this elsewhere, list all possible outcomes and check if each option is equally likely.

Question 12

Three students—Hana, Isaac, and Jorge—need a fair way to decide who cleans up lab equipment today. The method is fair if each has probability 13\tfrac1331​ of being chosen. Which procedure is fair?

  1. Draw one card from a well-shuffled set of 3 cards labeled Hana, Isaac, Jorge (one card each). (correct answer)
  2. Roll a die: 1–2 = Hana, 3–4 = Isaac, 5 = Jorge, and re-roll if 6.
  3. Flip a coin: heads = Hana, tails = Isaac; if it lands on its edge, Jorge.
  4. Choose the student who cleaned up least recently, so the results stay balanced.

Explanation: The skill here is using probability to make fair decisions among three students: Hana, Isaac, and Jorge. Fairness means each has an equal probability of 1/3 of being chosen to clean up. In the correct method, one card labeled with each name is shuffled, and one is drawn. This assigns equal chances because each card is equally likely to be drawn, at 1/3 each. One incorrect method is rolling a die with 1–2 for Hana, 3–4 for Isaac, 5 for Jorge, and re-roll on 6, which introduces bias by giving Hana and Isaac higher probabilities of about 2/5 each and Jorge 1/5. Remember, fairness is about equal chances for each selection, not about equal outcomes over multiple trials. To apply this elsewhere, list all possible outcomes and check if each option is equally likely.

Question 13

Four students—Ava, Ben, Chloe, and Diego—need a fair way to choose who presents first. A procedure is fair if each student has the same probability (each should have a 14\tfrac1441​ chance), even if the outcome isn’t equal over time. Which procedure is fair?

  1. Go in alphabetical order by first name (Ava, then Ben, then Chloe, then Diego).
  2. Draw one name from a bag that contains 2 slips for Ava, 1 for Ben, 1 for Chloe, and 1 for Diego.
  3. Spin a spinner with four equal-sized sections labeled Ava, Ben, Chloe, Diego once; whoever it lands on presents first. (correct answer)
  4. Flip a coin: if heads, Ava presents; if tails, randomly choose among Ben, Chloe, and Diego by rolling a die and re-rolling 5 or 6.

Explanation: The skill here is using probability to make fair decisions among four students: Ava, Ben, Chloe, and Diego. Fairness means each student has an equal probability of 1/4 of being chosen to present first. In the correct method, a spinner with four equal-sized sections labeled with each name is spun once, and the landing section determines the presenter. This assigns equal chances because each section has the same size, so the probability of landing on any one is identical at 1/4. One incorrect method is drawing from a bag with uneven slips, like two for Ava and one each for others, which introduces bias by giving Ava a higher probability of 2/5. Remember, fairness is about equal chances for each selection, not about equal outcomes over multiple trials. To apply this elsewhere, list all possible outcomes and check if each option is equally likely.

Question 14

Five volunteers—Jules, Kai, Lina, Mo, and Noor—will be chosen to lead warm-ups today. The coach wants a fair selection, meaning each person has probability 1/51/51/5 of being chosen (even though the outcome will pick only one person). Which procedure is fair?

  1. Pick the person who volunteered first.
  2. Use a random number generator to pick an integer from 1 to 10; 1–2=Jules, 3–4=Kai, 5–6=Lina, 7–8=Mo, 9–10=Noor. (correct answer)
  3. Draw a marble from a bag with 2 red, 2 blue, 2 green, 2 yellow, and 2 purple marbles; assign Jules=red, Kai=blue, Lina=green, Mo=yellow, Noor=purple, and redraw if you pick purple.
  4. Roll a fair 6-sided die: 1=Jules, 2=Kai, 3=Lina, 4=Mo, 5=Noor, and re-roll on 6 but keep re-rolling until Jules has been selected at least once today.

Explanation: This question involves using probability to make fair decisions among five volunteers, where fairness means each person has exactly 1/5 probability of selection. To verify fairness, we examine the probability distribution for each method. Option A uses a random number generator with 10 outcomes, assigning 2 to each person (Jules: 1-2, Kai: 3-4, Lina: 5-6, Mo: 7-8, Noor: 9-10), giving each person 2/10 = 1/5 probability. Option B uses volunteering order, which isn't random and creates timing bias. Option C's rule to keep re-rolling until Jules is selected changes the probabilities, creating selection bias that favors Jules. Option D assigns equal marble colors but redraws if purple (Noor) is picked, reducing Noor's chances below 1/5 and creating color bias. Remember that fairness concerns the chances in the selection process, not the actual outcome.

Question 15

Two books—Book X and Book Y—are equally popular, and the librarian needs a fair tie-breaker to decide which one gets displayed first. Fair means each book has probability 1/21/21/2 of being chosen. Which procedure is fair?

  1. Flip a fair coin: heads=Book X, tails=Book Y. (correct answer)
  2. Ask three staff members to vote; whichever book gets more votes wins.
  3. Roll a fair 6-sided die: 1–4=Book X and 5–6=Book Y.
  4. Display the book with the earlier publication year.

Explanation: This problem tests using probability to make fair decisions between two books, where fairness means each book has exactly 1/2 probability. To determine fairness, we calculate probabilities for each option. Option B uses a fair coin flip, giving heads=Book X and tails=Book Y, so each book has exactly 1/2 probability - this is fair. Option A uses publication year, which isn't random and creates chronological bias favoring the older book. Option C assigns 4 die outcomes to Book X (1-4) and 2 to Book Y (5-6), giving Book X a 4/6 = 2/3 chance and creating numerical bias. Option D uses voting, which depends on staff preferences and creates preference bias. Fairness requires equal chances for both books through a random process, not considerations of age or popularity.

Question 16

Eight players need a fair way to decide who serves first in a game: P1, P2, P3, P4, P5, P6, P7, P8. Fair means each player has probability 1/81/81/8 of being selected. Which procedure is fair?

  1. Roll a fair 8-sided die labeled 1–8 and match the number to P1–P8. (correct answer)
  2. Roll a fair 6-sided die: 1=P1, 2=P2, 3=P3, 4=P4, 5=P5, 6=P6; if you roll 6, then pick randomly between P7 and P8.
  3. Let the youngest player serve first to keep it fair to the younger players.
  4. Flip a fair coin three times and assign P1=HHH, P2=HHT, P3=HTH, P4=HTT, P5=THH, P6=THT, P7=TTH, P8=TTT, but re-flip whenever the result is TTT.

Explanation: This problem involves using probability to make fair decisions among eight players, where fairness means each player has exactly 1/8 probability. To check fairness, we calculate probabilities for each option. Option A uses a fair 8-sided die with one outcome per player, giving each player exactly 1/8 probability - this is fair. Option B gives P1-P5 each 1/6 chance, P6 gets 1/6 × 1/2 = 1/12 chance, and P7-P8 each get 1/6 × 1/2 = 1/12 chance, creating numerical bias. Option C uses age, which isn't random and creates age bias. Option D's re-flipping rule when getting TTT (which would select P8) reduces P8's probability below 1/8, creating outcome bias. Remember that fairness is about equal chances for all players, not about the actual selection result.

Question 17

A club has four project ideas—Garden, Mural, Recycling, and Tutoring—and must pick one to start first. They want a fair random choice, meaning each idea has probability 1/41/41/4 of being selected. Which method gives each idea an equal chance?

  1. Roll two fair dice and add: 2–4=Garden, 5–7=Mural, 8–10=Recycling, 11–12=Tutoring.
  2. Flip a coin: heads=Garden, tails=Recycling; if someone complains, switch to Mural.
  3. Pick the idea that appears first in the club’s written list.
  4. Use a random number generator to pick 1, 2, 3, or 4 with equal probability; 1=Garden, 2=Mural, 3=Recycling, 4=Tutoring. (correct answer)

Explanation: This question tests using probability to make fair decisions among four project ideas, where fairness means each idea has exactly 1/4 probability. To determine fairness, we examine the probability distribution for each method. Option C uses a random number generator to pick 1, 2, 3, or 4 with equal probability, assigning one number to each project, so each has exactly 1/4 chance - this is fair. Option A uses list order, which isn't random and creates positional bias. Option B uses dice sums with unequal ranges (Garden: 3 outcomes, Mural: 3 outcomes, Recycling: 3 outcomes, Tutoring: 2 outcomes out of 11 possible sums), creating sum bias. Option D only considers two projects initially and adds subjective switching, creating selection bias. Fairness requires equal chances for all four ideas through a truly random process.

Question 18

Three snack options—apples, chips, and cookies—are available, and the group wants to pick one in a fair way so each snack has probability 13\tfrac{1}{3}31​ of being chosen. Which method gives each snack an equal chance?

  1. Roll a die: 1–2=apples, 3–4=chips, 5–6=cookies. (correct answer)
  2. Roll a die: 1–3=apples, 4–5=chips, 6=cookies.
  3. Choose cookies because they are the most popular, so everyone feels included.
  4. Pick the snack that starts with the earliest letter in the alphabet.

Explanation: The skill here is using probability to make fair decisions. Fairness means that each snack has an equal probability of being selected, specifically 1/3 for apples, chips, and cookies. In the correct method, a die is rolled with 1–2 for apples, 3–4 for chips, and 5–6 for cookies. This assigns equal chances because each pair of numbers is equally likely, giving each snack two out of six outcomes for a probability of 1/3. One incorrect method is assigning 1–3 to apples, 4–5 to chips, and 6 to cookies, introducing bias by giving apples 1/2, chips 1/3, and cookies 1/6. Remember, fairness is about equal chances in each selection, not about the same snack being chosen equally often over multiple selections. To apply this strategy elsewhere, list all possible outcomes and check if each option is equally likely.

Question 19

Three friends—Noah, Quinn, and Riley—need a fair way to decide who sits in the front seat today. Fair means each person has probability 13\tfrac{1}{3}31​ of being chosen. Which procedure is fair?

  1. Flip a coin: if heads, Noah sits in front; if tails, flip again and let Quinn sit in front if heads and Riley sit in front if tails.
  2. Spin a spinner with three equal sections labeled Noah, Quinn, and Riley. (correct answer)
  3. Let the tallest person sit in front for comfort.
  4. Flip a coin: heads means Noah, tails means Quinn; if Riley complains, redo the coin flip until Riley wins.

Explanation: The skill here is using probability to make fair decisions. Fairness means that each friend has an equal probability of being selected, specifically 1/3 for Noah, Quinn, and Riley. In the correct method, a spinner with three equal sections labeled for each friend is spun. This assigns equal chances because each section is the same size, so the probability of landing on any one is 1/3. One incorrect method is flipping a coin where heads picks Noah and tails leads to another flip for Quinn or Riley, introducing bias by giving Noah a probability of 1/2 and the others 1/4 each. Remember, fairness is about equal chances in each selection, not about the same friend being chosen equally often over multiple selections. To apply this strategy elsewhere, list all possible outcomes and check if each option is equally likely.

Question 20

A class must choose one of four projects—A, B, C, or D—to display in the hallway. The teacher wants a fair random choice, meaning each project has probability 14\tfrac{1}{4}41​ of being selected. Which procedure is fair?

  1. Put four identical slips labeled A, B, C, and D into a bag, mix well, and draw one slip. (correct answer)
  2. Roll a die: 1=A, 2=B, 3=C, 4=D, and if 5 or 6 occurs, pick the teacher’s favorite.
  3. Choose the project that has the neatest handwriting so the display looks best.
  4. Spin a spinner labeled A, B, C, D where the A section covers half the circle and the other three share the remaining half equally.

Explanation: The skill here is using probability to make fair decisions. Fairness means that each project has an equal probability of being selected, specifically 1/4 for A, B, C, and D. In the correct method, four identical slips labeled A, B, C, and D are put in a bag, mixed, and one is drawn. This assigns equal chances because each slip is identical and equally likely to be drawn, so each project has a probability of 1/4. One incorrect method is spinning a spinner where A covers half the circle and the others share the rest, introducing bias by giving A a probability of 1/2 and the others 1/6 each. Remember, fairness is about equal chances in each selection, not about the same project being chosen equally often over multiple selections. To apply this strategy elsewhere, list all possible outcomes and check if each option is equally likely.