Study Calculating Expected Value Of Random Variables in Statistics with focused flashcards that help you recognize the idea, recall the key rule, and apply it in practice-style prompts.
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Flashcard 1: Find and correct the formula error: E(X)=∑P(X=x).
Answer: Correct: E(X)=∑xP(X=x). Missing the multiplication by x in each term.
Flashcard 2: Identify the condition that must hold for a valid discrete probability distribution.
Answer: ∑P(X=x)=1 and each P(X=x)≥0. Probabilities must be non-negative and sum to 1.
Flashcard 3: Calculate E(X) if X=10 with probability 0.1 and X=0 otherwise.
Answer: E(X)=1. E(X)=10(0.1)+0(0.9)=1.
Flashcard 4: Compute E(X+Y) given E(X)=1.2 and E(Y)=−0.7.
Answer: 0.5. E(X+Y)=1.2+(−0.7)=1.2−0.7.
Flashcard 5: What does the expected value E(X) represent in a probability distribution?
Answer: The mean (long-run average) of the distribution. It's the average value if repeated infinitely.
Flashcard 6: Which expression gives E(X) when outcomes are x1,…,xn with probabilities p1,…,pn?
Answer: E(X)=∑i=1nxipi. Alternative notation using indexed outcomes and probabilities.
Flashcard 7: Identify the expected value E(X) if P(X=2)=1 (a certain outcome).
Answer: E(X)=2. When only one outcome is possible, E(X) equals that outcome.
Flashcard 8: State the additivity rule for expected value of a sum X+Y (no independence required).
Answer: E(X+Y)=E(X)+E(Y). Expected values add even without independence.
Flashcard 9: Compute E(X) for a fair coin where X=1 for heads and X=0 for tails.
Answer: E(X)=0.5. Fair coin: E(X)=0(0.5)+1(0.5).
Flashcard 10: Calculate E(X) if P(X=0)=0.2 and P(X=5)=0.8.
Answer: E(X)=4. E(X)=0(0.2)+5(0.8)=0+4=4.
Flashcard 11: Compute the expected value of a fair six-sided die roll X∈{1,2,3,4,5,6}.
Answer: E(X)=3.5. E(X)=61+2+3+4+5+6=621.
Flashcard 12: Identify the expected value for a fair game with outcomes as net gains and losses.
Answer: E(net gain)=0. Fair games have zero expected net gain/loss.
Flashcard 13: State the linearity rule for the expected value of aX+b.
Answer: E(aX+b)=aE(X)+b. Linear transformations preserve linearity in expectation.
Flashcard 14: Calculate E(X) if X∈{−1,1} with P(X=−1)=0.7 and P(X=1)=0.3.
Answer: E(X)=−0.4. E(X)=−1(0.7)+1(0.3)=−0.7+0.3=−0.4.
Flashcard 15: Compute E(X) for X∈{−1,2} with P(X=−1)=0.6 and P(X=2)=0.4.
Answer: E(X)=0.2. E(X)=−1(0.6)+2(0.4)=−0.6+0.8.
Flashcard 16: Compute E(X) for X∈{1,3} with P(X=1)=41 and P(X=3)=43.
Answer: E(X)=25. E(X)=1(41)+3(43)=41+49=410.
Flashcard 17: Compute E(X) for a uniform distribution on {2,4,6,8}.
Answer: E(X)=5. E(X)=42+4+6+8=420=5.
Flashcard 18: Calculate E(X) for X∈{1,2,3} with probabilities {0.2,0.5,0.3}.
Answer: E(X)=2.1. E(X)=1(0.2)+2(0.5)+3(0.3)=0.2+1+0.9=2.1.
Flashcard 19: What does it mean if a game has expected value E(G)=0 for the player's net gain?
Answer: It is fair in the long run. Zero expected value means no advantage to either side.
Flashcard 20: State the shortcut for E(X) when X takes values a and b with probabilities p and 1−p.
Answer: E(X)=ap+b(1−p). Direct formula for two-outcome distributions.
Flashcard 21: Calculate E(X) for a fair coin where X=1 for heads and X=0 for tails.
Answer: E(X)=0.5. E(X)=0(0.5)+1(0.5)=0.5.
Flashcard 22: Interpret E(X)=2.4 in a repeated-trials context.
Answer: Average outcome approaches 2.4 per trial in the long run. Over many trials, the average result converges to E(X).
Flashcard 23: What is E(c) if c is a constant random variable (always equals c)?
Answer: E(c)=c. A constant's expected value is itself.
Flashcard 24: What condition must a discrete probability distribution satisfy for E(X) to be computed?
Answer: ∑P(X=x)=1 and P(X=x)≥0. Probabilities must be non-negative and sum to 1.
Flashcard 25: What is the interpretation of E(X) in a probability distribution for a discrete random variable?
Answer: The long-run mean (average) outcome. Expected value represents the average if repeated infinitely.
Flashcard 26: Compute E(X) for X∈{0,1,2} with P(0)=0.25, P(1)=0.5, P(2)=0.25.
Answer: E(X)=1. E(X)=0(0.25)+1(0.5)+2(0.25)=0+0.5+0.5=1.
Flashcard 27: Identify the expected value of net gain G for a $2 ticket that pays $8 with probability 0.1 and $0 otherwise.
Answer: E(G)=−1.2 dollars. E(G)=(8−2)(0.1)+(0−2)(0.9)=0.6−1.8.
Flashcard 28: Find E(X) if X takes values 0 and 1 with P(X=1)=p and P(X=0)=1−p.
Answer: E(X)=p. For Bernoulli: E(X)=0(1−p)+1(p)=p.
Flashcard 29: Compute expected winnings E(W) if you win $10 with probability 0.3 and lose $4 with probability 0.7.
Answer: E(W)=0.2 dollars. E(W)=10(0.3)+(−4)(0.7)=3−2.8.
Flashcard 30: Identify the expected value of a constant random variable X=c.
Answer: E(X)=c. Constant values have expected value equal to the constant.
Flashcard 31: Compute E(X) for X∈{0,1,2} with probabilities 0.2,0.5,0.3 respectively.
Answer: E(X)=1.1. E(X)=0(0.2)+1(0.5)+2(0.3)=0+0.5+0.6.
Flashcard 32: If E(X)=4, what is E(3X−2)?
Answer: E(3X−2)=10. E(3X−2)=3(4)−2=12−2=10.
Flashcard 33: State the expected value rule for a linear transformation Y=aX+b.
Answer: E(Y)=aE(X)+b. Linear transformations scale and shift the expected value.
Flashcard 34: Which value must you compute to interpret the mean of a discrete probability distribution?
Answer: The expected value E(X). The mean of a distribution is its expected value.
Flashcard 35: State the formula for the expected value E(X) of a discrete random variable.
Answer: E(X)=∑xP(X=x). Sum each outcome times its probability.
Flashcard 36: Find E(X) for a fair six-sided die roll with outcomes 1 to 6.
Answer: E(X)=3.5. E(X)=61+2+3+4+5+6=621=3.5.
Flashcard 37: State the formula for the expected value E(X) of a discrete random variable X.
Answer: E(X)=∑xP(X=x). Sum each outcome times its probability.
Flashcard 38: Compute E(3X−5) given that E(X)=4.
Answer: 7. E(3X−5)=3E(X)−5=3(4)−5=12−5.
Flashcard 39: Which value equals the mean of a discrete probability distribution: median, mode, or expected value?
Answer: Expected value. Expected value and mean are the same for probability distributions.