Proportionality>Using Simulations to Represent Simple and Compound Events(TEKS.Math.7.6.B)

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Texas 7th Grade Math › Proportionality>Using Simulations to Represent Simple and Compound Events(TEKS.Math.7.6.B)

Questions 1 - 5
1

A basketball player makes a free throw about 70% of the time. You want to simulate one free throw. Which simulation best models this?

Flip a fair coin; heads = made, tails = missed.

Roll a fair number cube; 1–4 = made, 5–6 = missed.

Spin an 8-section spinner; 6 shaded = made, 2 unshaded = missed.

Use random digits 0–9; 0–6 = made, 7–9 = missed.

Explanation

Using digits 0–9 gives 10 equally likely outcomes, and marking 7 of them as made matches $7/10 = 70%$. The others model $1/2$, $4/6$, or $6/8$, which are $50%$, about $66.7%$, and $75%$, not $70%$.

2

The forecast says there is a 30% chance of rain each day, and days are independent. You want to simulate the weather for a 5-day week. Which simulation best models this?

Roll a fair number cube once per day; rain if 1 or 2, no rain otherwise. Do this for 5 days.

Use random digits 0–9 once per day; rain if the digit is 0, 1, or 2, no rain otherwise. Do this for 5 days.

Spin a spinner with 8 equal sections once per day; rain if it lands on one of 3 shaded sections. Do this for 5 days.

Use a 00–99 table once per day; rain if the number is 00 through 30 (inclusive). Do this for 5 days.

Explanation

Digits 0–9 are 10 equally likely outcomes per day; choosing 0,1,2 as rain gives $3/10=30%$ and repeating 5 times models 5 independent days. The others give $2/6\approx33.3%$, $3/8=37.5%$, or $31/100=31%$.

3

A jar has 1 red marble and 3 blue marbles. You draw a marble, replace it, and draw again. Which simulation best models the two draws?

Roll a fair number cube twice; red if 1 or 2, blue otherwise.

Flip a fair coin twice; heads = red, tails = blue.

Spin a fair 4-section spinner with 1 section for red and 3 sections for blue; spin twice with replacement.

Use random digits 0–9 twice; red if the digit is 0 or 1, blue otherwise.

Explanation

With 1 red and 3 blue, the chance of red on each draw is $1/4$. A 4-section spinner with 1 red section and 3 blue sections, spun twice with replacement, matches this. The others model $2/6$, $1/2$, or $2/10$, not $1/4$.

4

For a website, a video loads in under 1 second 40% of the time. If it loads fast, the user clicks like 50% of the time. You want to simulate the event "fast load and like." Which simulation best models this?

For each visitor, use a random digit 0–9: 0–3 = fast, 4–9 = slow. If fast, flip a fair coin; heads = like. Count a success only when both happen.

Spin a 10-section spinner once per visitor; success if it lands on any of 5 shaded sections.

Roll a fair number cube once; 1–4 = fast, 5–6 = slow. If fast, roll again and count like only if a 1 appears.

Use one 00–99 number per visitor; success if it is 00–39 for fast and 00–49 for like, using the same number for both decisions.

Explanation

Fast corresponds to $4/10=40%$, and like is $1/2$. Using an independent coin flip after a fast load models the conditional step correctly. The others either model the wrong probability, use too-small like chance, or fail to keep the two steps independent.

5

You roll two fair number cubes and look at the sum. You want to simulate the event that the sum is 7. Which simulation best models this?

Spin a 12-section spinner once; success if it lands on the section labeled 7.

Flip three fair coins; success if exactly one head occurs.

Generate two random digits 0–9 and add them; success if the sum is 7.

Roll two fair number cubes and record a success if their sum is 7.

Explanation

Rolling two fair number cubes directly mirrors the real process and the non-uniform sum distribution (e.g., the six favorable pairs for 7: (1,6), (2,5), (3,4), (4,3), (5,2), (6,1)). The other methods do not produce the same outcome space or probabilities.