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This deck focuses on 9a Mass Media Popular Culture, giving you a quick way to review the definitions, rules, and examples that matter most for MCAT Psychological Social Foundations.
Study 9a Mass Media Popular Culture in MCAT Psychological Social Foundations with focused flashcards that help you recognize the idea, recall the key rule, and apply it in practice-style prompts.
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What is the looking-glass self (Cooley)?
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Self-concept shaped by imagining how others perceive and judge you. We develop identity through perceived reflections from others.
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This deck focuses on 9a Mass Media Popular Culture, giving you a quick way to review the definitions, rules, and examples that matter most for MCAT Psychological Social Foundations.
Work through these flashcards in short sessions. Try to answer each prompt before flipping the card, then revisit any cards you miss until the explanation feels automatic.
Answer: Self-concept shaped by imagining how others perceive and judge you. We develop identity through perceived reflections from others.
Answer: People with minority views stay silent to avoid social isolation. Fear of isolation suppresses unpopular opinions.
Answer: Heavy TV viewing increases belief that the world is dangerous. Overrepresentation of violence distorts risk perception.
Answer: Self-concept from perceived others' views; media provides salient "others". Cooley's concept: we see ourselves through others' eyes.
Answer: Internalized expectations of society used to guide behavior. Represents collective attitudes that individuals consider when acting.
Answer: School. Teaches both explicit knowledge and implicit social rules.
Answer: Informational social influence. Accepting information from seemingly credible sources.
Answer: Social learning (observational learning). Social learning theory posits that behaviors are acquired through observing and imitating models, as in media portrayals that demonstrate actions and consequences.
Answer: I: spontaneous self; me: internalized social self. The 'I' acts freely; the 'me' reflects social expectations.
Answer: People conceal minority opinions to avoid isolation. Fear of social rejection silences dissenting voices.
Answer: Widely shared cultural products, ideas, and practices in a society. Includes entertainment, fashion, and trends consumed by mainstream society.
Answer: Self-concept shaped by how one believes others perceive and judge them. Cooley's theory: we see ourselves through others' eyes.
Answer: Remembering information that supports existing beliefs more than opposing. Memory favors attitude-consistent over inconsistent content.
Answer: Large-scale communication reaching broad audiences (TV, internet, radio, print). Channels that transmit information to many people simultaneously.
Answer: Family. Primary socializers who transmit basic values from birth.
Answer: Belief that media affect others more than oneself. Perceptual bias underestimating media's influence on self.
Answer: People actively choose media to satisfy needs (information, identity, social). Audiences are active, not passive, media consumers.
Answer: Shared rule or expectation that guides behavior in a group. Can be formal laws or informal customs like personal space.
Answer: Learning norms, values, roles, and behaviors of a society. Process through which individuals internalize cultural expectations.
Answer: A set of expected behaviors tied to a social status that media can portray. Media representations shape how people understand and perform social positions.
Answer: Preferring media that aligns with existing beliefs and avoiding dissonant content. Cognitive dissonance drives people to seek confirming media and avoid challenging views.
Answer: Presenting issues in ways that shape interpretation and evaluation. Word choice and context influence audience understanding.
Answer: Heavy viewing shapes perceptions of reality toward TV portrayals. Long-term exposure makes TV's world seem like real world.
Answer: Anxiety about confirming a stereotype that impairs performance. Fear of confirming negative stereotypes disrupts cognitive resources.
Answer: Uses and gratifications theory. Audiences actively choose media to fulfill specific needs.
Answer: Cultivation theory. Cultivation theory illustrates how repeated media depictions of violence or crime can distort viewers' perceptions, fostering an exaggerated sense of societal danger.
Answer: Heavy viewing shapes beliefs about reality to match TV's recurrent portrayals. Gerbner found heavy viewers overestimate violence and danger.
Answer: Media influence what issues people think are important (salience). Media doesn't tell people what to think, but what to think about.
Answer: Media influence opinion leaders, who influence others. Recognizes indirect influence through interpersonal networks.
Answer: Shaping what issues people think are important by emphasizing certain topics. Media tells us what to think about, not what to think.
Answer: Selecting, filtering, and shaping which information becomes news/content. Media outlets control what information reaches audiences.
Answer: Spread of cultural traits between societies via media contact. Media accelerates cross-cultural exchange of ideas and practices.
Answer: Attributing successes internally and failures to external factors. Protects self-esteem by biasing causal explanations.
Answer: Cultivation theory. Media consumption shapes beliefs about real-world frequency.
Answer: People with minority views self-censor to avoid social isolation. Fear of isolation silences dissent, making majority seem unanimous.
Answer: Filtering of information before it reaches the public. Editors and algorithms decide what content becomes visible.
Answer: Framing. Word choice influences perception of the same event.
Answer: Nonmaterial culture lags behind material/tech change. Values and beliefs change slower than technology advances.
Answer: Presenting information in a way that shapes interpretation. Context and emphasis influence how audiences understand events.
Answer: Media messages directly and uniformly influence passive audiences. Assumes audiences passively absorb media like injected drugs.
Answer: Audiences actively select media to satisfy needs and goals. Views audiences as active participants choosing media purposefully.
Answer: Large-scale communication channels reaching broad audiences. Includes TV, radio, internet, newspapers that shape social values.
Answer: Gatekeeping. Gatekeeping in digital platforms involves algorithms that prioritize content based on engagement metrics, thereby controlling visibility and shaping user experiences.
Answer: Setting controlling all aspects of life (e.g., prison, military boot camp). Isolates individuals from outside society for complete control.
Answer: Communication technologies reaching large, dispersed audiences. Includes TV, radio, internet, and print media that shape cultural values.
Answer: Viewers perceive reality as similar to TV portrayals. Heavy viewers adopt TV's distorted worldview over time.
Answer: Cultivation theory. Repeated exposure to crime coverage shapes reality perception.
Answer: Media shapes what people think about by emphasizing certain issues. Directs public attention to specific topics over others.
Answer: A group used for social comparison that shapes attitudes, identity, and behavior. Media portrays aspirational groups that influence consumer choices and self-concept.
Answer: Self-concept from perceived others' judgments; Charles Horton Cooley. We see ourselves reflected in how we think others view us.
Answer: Presenting issues in ways that shape interpretation. Same event can be portrayed differently to influence public opinion.
Answer: Presenting information in a way that shapes interpretation. Same event can be presented as protest vs. riot, affecting perception.
Answer: Lifelong process of learning norms, values, roles, and behaviors. Occurs through family, peers, media, and institutions.
Answer: Implicit lessons about norms, hierarchy, and obedience in school. Teaches conformity, punctuality, and authority respect indirectly.
Answer: Tendency to seek information consistent with existing attitudes. People avoid cognitive dissonance by choosing confirming media.
Answer: Belief that media affects others more than it affects oneself. Underestimates personal susceptibility to media influence.
Answer: Widely shared, mainstream cultural products, ideas, and practices. Elements of culture consumed and recognized by the general public.
Answer: Shared expectation for appropriate behavior in a given context. Rules that guide behavior based on group consensus.
Answer: Value: abstract ideal; norm: specific behavioral expectation. Values are principles; norms are concrete rules derived from values.
Answer: Media influences which issues people view as important, not what to think. Media tells us what to think about, not what to think.
Answer: Inequality in access to and effective use of digital technologies. Socioeconomic factors create technology access disparities.
Answer: Belief that media affect others more than oneself. Psychological bias underestimating personal susceptibility to influence.
Answer: People learn behaviors by observing models and the consequences they receive. Viewers imitate behaviors they see modeled, especially when outcomes are positive.
Answer: Internalized social expectations and the socialized self. Represents society's influence on individual behavior.
Answer: Mass media socialization. Media transmits cultural values and social expectations to audiences.
Answer: Incompatible expectations across roles; strain is within one role. Conflict arises between multiple roles; strain exists within one.
Answer: Internalization of norms and values that produces a social self. Process by which individuals learn society's expectations and develop identity.
Answer: Widely shared mainstream cultural products, ideas, and practices. Reflects dominant values consumed by broad segments of society.
Answer: Setting controlling most aspects of life under a single authority. Examples include prisons, military, psychiatric hospitals.
Answer: Presentation style that shapes how an issue is understood and evaluated. Emphasizing certain aspects makes them more salient in judgments.
Answer: Communication technologies reaching large, dispersed audiences. Emphasizes technology's role in reaching many people simultaneously.
Answer: Mainstream cultural ideas and practices widely consumed in a society. Popular culture encompasses the cultural products and practices that are prevalent and accessible to the general public, reflecting and influencing societal trends and values.
Answer: Halo effect. Positive traits transfer from admired person to associated product.
Answer: Belief that the world is more dangerous than it actually is. Overexposure to TV violence creates exaggerated fear of crime.
Answer: Media influence passes through opinion leaders to others via social networks. Influential individuals mediate media's impact on others.
Answer: Self-concept shaped by perceived judgments of others. We imagine how others see us and adjust our self-image accordingly.
Answer: Spontaneous, impulsive, individual aspect of the self. Mead's 'I' represents the creative, unpredictable response to social situations, emerging from innate impulses before social constraints are applied.
Answer: Cultivation theory. Heavy TV viewing makes violence seem more common than reality.
Answer: Belief that the world is more dangerous due to heavy TV exposure. Overestimating violence/danger from TV crime shows.
Answer: Normative social influence. Conforming to fit in with perceived group standards.
Answer: Widely shared, mainstream cultural products and practices in a society. Encompasses entertainment, trends, and customs consumed by the masses.
Answer: Audiences actively choose media to satisfy needs (information, identity, entertainment). People are active consumers selecting media for specific purposes.
Answer: Media messages directly and uniformly affect passive audiences. Early theory assuming audiences are powerless against media messages.
Answer: Media influence flows through opinion leaders to others. The two-step flow model posits that media effects are mediated by influential individuals who interpret and relay information to their social networks.
Answer: Culturally learned sequence of expected behaviors in a situation. Predetermined social patterns guide appropriate actions.
Answer: Process of learning norms, values, roles, and behaviors of a culture. Acquiring cultural knowledge enables participation in society.
Answer: Large-scale communication reaching broad audiences (TV, radio, internet, print). Channels that transmit information to many people simultaneously.
Answer: Replacing old norms with new ones, often in total institutions. Breaks down old identity to build new one, like in military boot camp.
Answer: Family. The family provides the initial and most influential environment for learning basic social skills, emotional bonds, and cultural norms during formative years.
Answer: People suppress minority opinions to avoid social isolation. Fear of isolation leads to self-censorship of unpopular views.
Answer: Communication technologies reaching large audiences. Includes TV, radio, internet, and print media that disseminate information widely.
Answer: Communication channels reaching large audiences (TV, radio, internet, print). Platforms that distribute content to vast, dispersed populations simultaneously.
Answer: Replacing old norms and roles with new ones, often in total institutions. Prisons and military boot camps exemplify this identity transformation.
Answer: Lifelong process of learning norms, values, roles, and identities. Occurs through family, peers, media, and institutions throughout life.
Answer: Learned sequence for how to behave in common situations. Media provides models for social interactions and expectations.
Answer: Media influence what issues people think are important by emphasizing coverage. Coverage frequency determines public perception of issue significance.
Answer: Spontaneous, impulsive, subjective aspect of the self. Represents our unique, creative responses before social filtering.
Answer: Media messages directly and uniformly influence passive audiences. The hypodermic needle model assumes media messages are injected directly into audiences, leading to immediate and uniform behavioral responses without mediation.
Answer: Belief that the world is more dangerous than it is. Results from overexposure to violent media content.
Answer: Preference for media that aligns with existing beliefs and attitudes. Confirmation bias in media selection behavior.