AP Computer Science a Flashcards: Impact Of Program Design

Study Impact Of Program Design in AP Computer Science a with focused flashcards that help you recognize the idea, recall the key rule, and apply it in practice-style prompts.

AP Computer Science a

Impact Of Program Design

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QUESTION
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What is the result of using magic numbers in code?

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ANSWER

Decreases code readability and maintainability. Hard-coded values make code difficult to modify.

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This deck focuses on Impact Of Program Design, giving you a quick way to review the definitions, rules, and examples that matter most for AP Computer Science a.

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Flashcard 1: What is the result of using magic numbers in code?

Answer: Decreases code readability and maintainability. Hard-coded values make code difficult to modify.

Flashcard 2: Why is refactoring important in program design?

Answer: Improves code structure and readability without changing behavior. Continuous improvement keeps code clean and efficient.

Flashcard 3: What is the purpose of an interface in Java?

Answer: To define a contract that classes can implement. Ensures consistent behavior across implementing classes.

Flashcard 4: What does it mean if a system has poor modularity?

Answer: The system is difficult to understand, maintain, and extend. Components are tightly coupled and poorly organized.

Flashcard 5: Identify the effect of using global variables in a program design.

Answer: Increases the risk of unintended side effects. Shared state creates unpredictable program behavior.

Flashcard 6: Identify the result of high cohesion within a module.

Answer: Makes the module easier to maintain and understand. Related functionality grouped together improves organization.

Flashcard 7: Identify the key benefit of using inheritance in program design.

Answer: Promotes code reuse by allowing new classes to inherit properties. Saves development time by building upon existing class functionality.

Flashcard 8: What is the advantage of using interfaces over abstract classes?

Answer: Allows multiple inheritance of type. Supports multiple inheritance without implementation conflicts.

Flashcard 9: Which principle of design separates the program into distinct sections?

Answer: Modularity. Breaking programs into independent, manageable components.

Flashcard 10: Define 'abstraction' in object-oriented programming.

Answer: Hiding complex realities while exposing only essential parts. Simplifies interfaces by focusing on what matters to users.

Flashcard 11: What is the impact of using well-defined interfaces on code flexibility?

Answer: Increases flexibility and reusability of code. Clear contracts enable modular, interchangeable components.

Flashcard 12: What is polymorphism in the context of object-oriented programming?

Answer: Ability of different classes to be treated as instances of the same class. Enables method overriding and dynamic method dispatch at runtime.

Flashcard 13: What is the purpose of a constructor in a class?

Answer: To initialize the object's state when it is created. Sets up initial values and prepares object for use.

Flashcard 14: What is the impact of high cohesion in a program module?

Answer: Increases the module's maintainability and understandability. Elements work together toward a single, well-defined purpose.

Flashcard 15: What is polymorphism in the context of object-oriented programming?

Answer: Ability of different classes to be treated as instances of the same class. Enables method overriding and dynamic method dispatch at runtime.

Flashcard 16: What is the purpose of encapsulation in object-oriented programming?

Answer: To hide the internal state and require all interaction through methods. Data hiding ensures controlled access and maintains object integrity.

Flashcard 17: What is the main advantage of using design patterns?

Answer: Provides proven solutions to common design problems. Reusable templates that reduce development time and errors.

Flashcard 18: Which principle is violated by exposing internal details of a class?

Answer: Encapsulation. Public access to internals breaks data hiding.

Flashcard 19: Identify the consequence of low coupling between program modules.

Answer: Reduces dependency and increases module independence. Modules can be modified independently without affecting others.

Flashcard 20: Which term describes a class's ability to process objects differently based on their data type?

Answer: Polymorphism. Same interface handles different object types appropriately.

Flashcard 21: Identify the impact of poor design on program scalability.

Answer: Limits the ability to efficiently handle growth and changes. Poor architecture creates bottlenecks and performance issues.

Flashcard 22: Identify the impact of immutable objects on program design.

Answer: Enhances thread safety and reduces bugs. Unchangeable objects prevent accidental state modification.

Flashcard 23: What is the main disadvantage of code duplication?

Answer: Increases maintenance effort and error potential. Duplicate code multiplies bugs and maintenance work.

Flashcard 24: What is the purpose of encapsulation in object-oriented programming?

Answer: To hide the internal state and require all interaction through methods. Data hiding ensures controlled access and maintains object integrity.

Flashcard 25: Define 'abstraction' in object-oriented programming.

Answer: Hiding complex realities while exposing only essential parts. Simplifies interfaces by focusing on what matters to users.

Flashcard 26: What is a potential downside of tight coupling between classes?

Answer: Makes the system harder to change and maintain. High interdependence creates fragile, inflexible systems.

Flashcard 27: What is a potential downside of tight coupling between classes?

Answer: Makes the system harder to change and maintain. High interdependence creates fragile, inflexible systems.

Flashcard 28: Which principle of design separates the program into distinct sections?

Answer: Modularity. Breaking programs into independent, manageable components.

Flashcard 29: What is the main advantage of using design patterns?

Answer: Provides proven solutions to common design problems. Reusable templates that reduce development time and errors.

Flashcard 30: What is the purpose of a constructor in a class?

Answer: To initialize the object's state when it is created. Sets up initial values and prepares object for use.

Flashcard 31: Identify the role of comments in program design.

Answer: To enhance code readability and understanding. Documentation helps future developers understand design decisions.