Testing Communication Devices
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1st Grade Science › Testing Communication Devices
Read Carlos’s whistle tests: Plan—hear whistle and know message. Test 1: 10 feet—SUCCESS. Test 2: 30 feet—SUCCESS. Test 3: 50 feet, wind away—FAILED. Test 4: 50 feet, no wind—SUCCESS. What did Carlos learn from testing?
The whistle failed because it was the wrong color for biking.
The whistle worked when wind blew away, but failed in calm air.
The whistle worked in calm air at 50 feet, but failed with wind blowing away.
The whistle always failed, so it never sent any message.
Explanation
This question relates to the skill 1-PS4-4: Use tools and materials to design and build a device that uses light or sound to solve the problem of communicating over a distance - testing device part. Testing means trying out the device to see if it works, and we test multiple times in different conditions like near or far, day or night, quiet or noisy to learn when the device works best and when it does not. Good testing includes multiple trials, recording results as success or fail, and noticing patterns like it works in some conditions but not others, which helps us learn problems so we can improve the device, and recording results helps us remember what we learned. Carlos tested the whistle in 4 trials with conditions including distances of 10, 30, and 50 feet, with wind away and no wind; tests 1, 2, and 4 succeeded, but test 3 failed with wind blowing away at 50 feet. The correct answer says 'The whistle worked in calm air at 50 feet, but failed with wind blowing away' which accurately describes the pattern from test results, supported by evidence from test 4 succeeding without wind and test 3 failing with wind. A distractor like 'The whistle always failed, so it never sent any message' is wrong because it overgeneralizes saying never works when tests showed it worked in some conditions, and students might choose this if they think one failure means total failure. Help students analyze test results by creating simple charts: Test # | Condition | Success? Have students identify patterns: 'When did it work? When did it NOT work? What's the pattern?' Emphasize: multiple tests needed because conditions change, one test is not enough; explain that failed tests are good - they show what to improve! If all tests succeed, we might test in too-easy conditions; practice: '3 out of 4 tests worked = mostly works, but needs improvement for windy conditions.' Connect to iteration: test results tell us what to change; watch for students who give up after one failure, or who think any failure means device is broken, or who do not notice patterns across multiple tests.
Look at Sofia’s flag signal tests: Plan—can friend see signals at different times and distances? Test 1: 20 feet sunny—SUCCESS. Test 2: 50 feet sunny—SUCCESS. Test 3: 20 feet cloudy—PARTIALLY WORKED (almost missed). Test 4: night—FAILED (too dark). What problem did the tests show?
The flag did not work well when it was dark or very cloudy.
The flag did not work when it was sunny and bright outside.
The flag did not work because the stick was too short to hold.
The flag did not work because 50 feet was always too far.
Explanation
This question relates to the skill 1-PS4-4: Use tools and materials to design and build a device that uses light or sound to solve the problem of communicating over a distance - testing device part. Testing means trying out the device to see if it works, and we test multiple times in different conditions like near or far, day or night, quiet or noisy to learn when the device works best and when it does not. Good testing includes multiple trials, recording results as success or fail, and noticing patterns like it works in some conditions but not others, which helps us learn problems so we can improve the device, and recording results helps us remember what we learned. Sofia tested the flag signal in 4 trials with conditions including sunny, cloudy, night, and distances of 20 and 50 feet; tests 1 and 2 succeeded in sunny conditions, test 3 partially worked in cloudy, and test 4 failed at night. The correct answer says 'The flag did not work well when it was dark or very cloudy' which accurately describes the pattern from test results where it failed or partially failed in low light but succeeded in bright conditions, supported by evidence from test 4 failing and test 3 partially working. A distractor like 'The flag did not work when it was sunny and bright outside' is wrong because it reverses when it worked versus failed, as tests 1 and 2 showed success in sunny, and students might choose this if they do not connect conditions to success or failure. Help students analyze test results by creating simple charts: Test # | Condition | Success? Have students identify patterns: 'When did it work? When did it NOT work? What's the pattern?' Emphasize: multiple tests needed because conditions change, one test is not enough; explain that failed tests are good - they show what to improve! If all tests succeed, we might test in too-easy conditions; practice: '3 out of 4 tests worked = mostly works, but needs improvement for dark conditions.' Connect to iteration: test results tell us what to change; watch for students who give up after one failure, or who think any failure means device is broken, or who do not notice patterns across multiple tests.
Read Carlos’s whistle tests: calm 10 feet—SUCCESS; calm 30 feet—SUCCESS; windy 50 feet—FAILED; calm 50 feet—SUCCESS. What problem did the tests show?
The whistle failed because two whistles meant slow down.
The whistle failed when wind blew sound away.
The whistle failed because biking was too easy.
The whistle failed because it was a bright color.
Explanation
This question relates to the skill 1-PS4-4, which involves using tools and materials to design and build a device that uses light or sound to solve the problem of communicating over a distance, specifically focusing on the testing device part. Testing means trying out the device to see if it works, and we test multiple times in different conditions like calm or windy at various distances to learn when the device works best and when it does not. Good testing includes multiple trials, recording results as success or fail, and noticing patterns, such as it fails in windy conditions; this helps us learn problems so we can improve the device, and recording results helps us remember what we learned. Carlos tested the whistle device in 4 trials, with tests including calm at 10-50 feet and windy at 50 feet; results showed 3 successful tests in calm and 1 failed in windy, for example, calm 50 feet succeeded, but windy 50 feet failed; the pattern discovered is the device works in calm but not when windy. The correct answer says 'The whistle failed when wind blew sound away' which accurately describes the specific problem found from test results, supported by evidence from Test 3 failing in windy while others succeeded in calm; this shows understanding that testing reveals when and where the device works, not just yes or no if it works. A distractor like 'The whistle failed because it was a bright color' is wrong because it identifies a problem not shown in tests, focusing on wrong variable like color instead of wind; students might choose this if they do not connect conditions to success/failure or confuse details from different tests. To help students, create simple charts like Test # | Condition | Success? and have them identify patterns by asking 'When did it work? When did it NOT work? What's the pattern?'; emphasize that multiple tests are needed because conditions change, failed tests show what to improve, practice saying '3 out of 4 tests worked = mostly works, but needs improvement for windy,' connect to iteration as results tell us what to change, and watch for students who think one failure means the device is broken or do not notice patterns across tests.
Read Jamal’s dinner bell tests: Plan—hear bell and know message. Test 1: 2 rings—SUCCESS. Test 2: 3 rings—SUCCESS. Test 3: door closed—FAILED. Test 4: door cracked—SUCCESS. What could make the bell work better?
Use fewer rings so Jamal cannot tell the message.
Keep the door open or cracked so Jamal can hear.
Paint the bell blue so it makes a louder sound.
Keep the door closed tightly so the bell stays inside.
Explanation
This question relates to the skill 1-PS4-4: Use tools and materials to design and build a device that uses light or sound to solve the problem of communicating over a distance - testing device part. Testing means trying out the device to see if it works, and we test multiple times in different conditions like near or far, day or night, quiet or noisy to learn when the device works best and when it does not. Good testing includes multiple trials, recording results as success or fail, and noticing patterns like it works in some conditions but not others, which helps us learn problems so we can improve the device, and recording results helps us remember what we learned. Jamal tested the dinner bell in 4 trials with conditions including different ring numbers, door closed, and door cracked; tests 1, 2, and 4 succeeded, but test 3 failed when door closed. The correct answer says 'Keep the door open or cracked so Jamal can hear' which accurately describes the improvement based on the specific problem found in tests, supported by evidence from test 3 failing when closed and test 4 succeeding when cracked. A distractor like 'Keep the door closed tightly so the bell stays inside' is wrong because it identifies a problem not shown in tests and would make it worse based on results, and students might choose this if they have difficulty identifying patterns in data. Help students analyze test results by creating simple charts: Test # | Condition | Success? Have students identify patterns: 'When did it work? When did it NOT work? What's the pattern?' Emphasize: multiple tests needed because conditions change, one test is not enough; explain that failed tests are good - they show what to improve! If all tests succeed, we might test in too-easy conditions; practice: '3 out of 4 tests worked = mostly works, but needs improvement for closed doors.' Connect to iteration: test results tell us what to change; watch for students who give up after one failure, or who think any failure means device is broken, or who do not notice patterns across multiple tests.
Read Jamal’s dinner bell tests: Plan—can Jamal hear and understand messages? Test 1: 2 rings=5 minutes—SUCCESS. Test 2: 3 rings=dinner now—SUCCESS. Test 3: door closed, 3 rings—FAILED (did not hear). Test 4: door cracked, 2 rings—SUCCESS. When did the bell work best?
The bell worked best only outside, far away from the house.
The bell worked best when the door was open or cracked a little.
The bell worked best when the door was fully closed and quiet.
The bell worked best when Jamal wore headphones and listened.
Explanation
This question relates to the skill 1-PS4-4: Use tools and materials to design and build a device that uses light or sound to solve the problem of communicating over a distance - testing device part. Testing means trying out the device to see if it works, and we test multiple times in different conditions like near or far, day or night, quiet or noisy to learn when the device works best and when it does not. Good testing includes multiple trials, recording results as success or fail, and noticing patterns like it works in some conditions but not others, which helps us learn problems so we can improve the device, and recording results helps us remember what we learned. Jamal tested the dinner bell in 4 trials with conditions including door closed and door cracked; tests 1, 2, and 4 were successful (likely door open or cracked), but test 3 failed when the door was closed. The correct answer says 'The bell worked best when the door was open or cracked a little' which accurately describes the pattern from test results where it succeeded with door cracked or presumably open but failed when closed, supported by evidence from test 3 failing and test 4 succeeding. A distractor like 'The bell worked best when the door was fully closed and quiet' is wrong because it reverses when it worked versus failed, as test 3 showed failure when closed, and students might choose this if they confuse details from different tests. Help students analyze test results by creating simple charts: Test # | Condition | Success? Have students identify patterns: 'When did it work? When did it NOT work? What's the pattern?' Emphasize: multiple tests needed because conditions change, one test is not enough; explain that failed tests are good - they show what to improve! If all tests succeed, we might test in too-easy conditions; practice: '3 out of 4 tests worked = mostly works, but needs improvement for closed doors.' Connect to iteration: test results tell us what to change; watch for students who give up after one failure, or who think any failure means device is broken, or who do not notice patterns across multiple tests.
Read Carlos’s whistle code tests: Plan—can friend ahead hear and understand? Test 1: 10 feet, 1 short=slow down—SUCCESS. Test 2: 30 feet, 2 short=stop—SUCCESS. Test 3: 50 feet, wind blowing away—FAILED (not heard). Test 4: 50 feet, no wind, 2 short—SUCCESS. Which test showed the whistle did NOT work?
Test 3: 50 feet, wind blew away, friend did not hear.
Test 1: 10 feet, 1 short whistle, friend slowed down.
Test 4: 50 feet, no wind, friend heard and stopped.
Test 2: 30 feet, 2 short whistles, friend stopped.
Explanation
This question relates to the skill 1-PS4-4: Use tools and materials to design and build a device that uses light or sound to solve the problem of communicating over a distance - testing device part. Testing means trying out the device to see if it works, and we test multiple times in different conditions like near or far, day or night, quiet or noisy to learn when the device works best and when it does not. Good testing includes multiple trials, recording results as success or fail, and noticing patterns like it works in some conditions but not others, which helps us learn problems so we can improve the device, and recording results helps us remember what we learned. Carlos tested the whistle code in 4 trials with conditions including distances of 10, 30, and 50 feet, with and without wind; tests 1, 2, and 4 succeeded, but test 3 failed at 50 feet with wind blowing away. The correct answer says 'Test 3: 50 feet, wind blew away, friend did not hear' which accurately identifies the specific test that failed due to wind conditions, supported by evidence from the test results. A distractor like 'Test 1: 10 feet, 1 short whistle, friend slowed down' is wrong because it identifies a successful test as failed, and students might choose this if they focus on one test not the pattern across tests. Help students analyze test results by creating simple charts: Test # | Condition | Success? Have students identify patterns: 'When did it work? When did it NOT work? What's the pattern?' Emphasize: multiple tests needed because conditions change, one test is not enough; explain that failed tests are good - they show what to improve! If all tests succeed, we might test in too-easy conditions; practice: '3 out of 4 tests worked = mostly works, but needs improvement for windy conditions.' Connect to iteration: test results tell us what to change; watch for students who give up after one failure, or who think any failure means device is broken, or who do not notice patterns across multiple tests.
Look at Sofia’s flag tests: Plan—see signals from different places. Test 1: 20 feet sunny—SUCCESS. Test 2: 50 feet sunny—SUCCESS. Test 3: 20 feet cloudy—PARTIALLY WORKED. Test 4: night—FAILED. When did the device work best?
The flag worked best on sunny days, even from 50 feet away.
The flag worked best when no one looked at the flag.
The flag worked best at night when it was very dark.
The flag worked best only in rainy weather and strong wind.
Explanation
This question relates to the skill 1-PS4-4: Use tools and materials to design and build a device that uses light or sound to solve the problem of communicating over a distance - testing device part. Testing means trying out the device to see if it works, and we test multiple times in different conditions like near or far, day or night, quiet or noisy to learn when the device works best and when it does not. Good testing includes multiple trials, recording results as success or fail, and noticing patterns like it works in some conditions but not others, which helps us learn problems so we can improve the device, and recording results helps us remember what we learned. Sofia tested the flag in 4 trials with conditions including sunny at 20 and 50 feet, cloudy at 20 feet, and night; tests 1 and 2 succeeded fully in sunny, test 3 partially in cloudy, and test 4 failed at night. The correct answer says 'The flag worked best on sunny days, even from 50 feet away' which accurately describes the conditions when the device works best, supported by evidence from tests 1 and 2 succeeding in sunny conditions at both distances. A distractor like 'The flag worked best at night when it was very dark' is wrong because it focuses on the wrong variable and reverses success, as test 4 failed at night, and students might choose this if they do not track multiple test results. Help students analyze test results by creating simple charts: Test # | Condition | Success? Have students identify patterns: 'When did it work? When did it NOT work? What's the pattern?' Emphasize: multiple tests needed because conditions change, one test is not enough; explain that failed tests are good - they show what to improve! If all tests succeed, we might test in too-easy conditions; practice: '3 out of 4 tests worked = mostly works, but needs improvement for dark or cloudy.' Connect to iteration: test results tell us what to change; watch for students who give up after one failure, or who think any failure means device is broken, or who do not notice patterns across multiple tests.
Look at Emma’s flashlight code test results: Plan—can brother see flashes, understand message, and work at distance? Tests: 1) Emma room to brother room, 1 flash=come here—SUCCESS. 2) Same rooms, 2 flashes=yes—SUCCESS. 3) Same rooms, 3 flashes=no—SUCCESS. 4) Daytime bright sun by window, 1 flash—FAILED (too bright). What did Emma learn from testing?
The flashlight worked in normal room light but did not work in bright daylight.
The flashlight worked best in bright daylight but failed in normal room light.
The problem was the flashlight was too heavy to hold up.
All 4 tests worked, so the flashlight code always worked.
Explanation
This question relates to the skill 1-PS4-4: Use tools and materials to design and build a device that uses light or sound to solve the problem of communicating over a distance - testing device part. Testing means trying out the device to see if it works, and we test multiple times in different conditions like near or far, day or night, quiet or noisy to learn when the device works best and when it does not. Good testing includes multiple trials, recording results as success or fail, and noticing patterns like it works in some conditions but not others, which helps us learn problems so we can improve the device, and recording results helps us remember what we learned. Emma tested the flashlight code in 4 trials with conditions including room to room at night and bright daytime by the window; tests 1-3 in normal room light were successful, but test 4 in bright daylight failed because it was too bright to see the flashes. The correct answer says 'The flashlight worked in normal room light but did not work in bright daylight' which accurately describes the pattern from test results where it succeeded in dimmer indoor light but failed in bright outdoor light, supported by evidence from tests 1-3 succeeding and test 4 failing. A distractor like 'All 4 tests worked, so the flashlight code always worked' is wrong because it overgeneralizes saying always works when tests showed limitations in bright light, and students might choose this if they do not track multiple test results and focus on successes without noticing the failure. Help students analyze test results by creating simple charts: Test # | Condition | Success? Have students identify patterns: 'When did it work? When did it NOT work? What's the pattern?' Emphasize: multiple tests needed because conditions change, one test is not enough; explain that failed tests are good - they show what to improve! If all tests succeed, we might test in too-easy conditions; practice: '3 out of 4 tests worked = mostly works, but needs improvement for bright light.' Connect to iteration: test results tell us what to change; watch for students who give up after one failure, or who think any failure means device is broken, or who do not notice patterns across multiple tests.
Look at Emma’s flashlight code tests: Plan—see signal, understand message, and work at distance. Test 1: 1 flash—SUCCESS. Test 2: 2 flashes—SUCCESS. Test 3: 3 flashes—SUCCESS. Test 4: bright daytime by window—FAILED. When should Emma use this device?
Emma should use it in normal room light, not in bright sunlight.
Emma should use it only when the flashlight is turned off.
Emma should use it only outside at noon in bright sun.
Emma should never use it, because it failed every test.
Explanation
This question relates to the skill 1-PS4-4: Use tools and materials to design and build a device that uses light or sound to solve the problem of communicating over a distance - testing device part. Testing means trying out the device to see if it works, and we test multiple times in different conditions like near or far, day or night, quiet or noisy to learn when the device works best and when it does not. Good testing includes multiple trials, recording results as success or fail, and noticing patterns like it works in some conditions but not others, which helps us learn problems so we can improve the device, and recording results helps us remember what we learned. Emma tested the flashlight code in 4 trials with conditions including different flash numbers and bright daytime; tests 1-3 succeeded, but test 4 failed in bright daytime. The correct answer says 'Emma should use it in normal room light, not in bright sunlight' which accurately describes the conditions when the device works or fails, supported by evidence from tests 1-3 succeeding in dim light and test 4 failing in bright. A distractor like 'Emma should never use it, because it failed every test' is wrong because it overgeneralizes saying never works when tests showed it worked in some conditions, and students might choose this if they focus on one test not the pattern across tests. Help students analyze test results by creating simple charts: Test # | Condition | Success? Have students identify patterns: 'When did it work? When did it NOT work? What's the pattern?' Emphasize: multiple tests needed because conditions change, one test is not enough; explain that failed tests are good - they show what to improve! If all tests succeed, we might test in too-easy conditions; practice: '3 out of 4 tests worked = mostly works, but needs improvement for bright conditions.' Connect to iteration: test results tell us what to change; watch for students who give up after one failure, or who think any failure means device is broken, or who do not notice patterns across multiple tests.
Look at Emma’s flashlight code tests: Test 1 night, 1 flash, brother came—SUCCESS. Test 2 night, 2 flashes, brother said “yes”—SUCCESS. Test 3 night, 3 flashes, brother said “no”—SUCCESS. Test 4 daytime bright sun, 1 flash, brother did not see—FAILED. When did the device work best?
It worked best when the flashlight was turned off.
It worked best in bright sunlight during daytime.
It worked best at night in normal room light.
It worked best only when brother was outside.
Explanation
This question relates to the skill 1-PS4-4, which involves using tools and materials to design and build a device that uses light or sound to solve the problem of communicating over a distance, specifically focusing on the testing device part. Testing means trying out the device to see if it works, and we test multiple times in different conditions like day or night to learn when the device works best and when it does not. Good testing includes multiple trials, recording results as success or fail, and noticing patterns, such as it works at night but not during the day; this helps us learn problems so we can improve the device, and recording results helps us remember what we learned. Emma tested the flashlight code device in 4 trials, with tests including conditions like night with different numbers of flashes and daytime in bright sun; results showed 3 successful tests at night and 1 failed test in daytime bright sun, for example, Test 1 at night with 1 flash worked as brother came, but Test 4 in daytime failed as brother did not see; the pattern discovered is the device works at night but not in bright daytime. The correct answer says 'It worked best at night in normal room light' which accurately describes the pattern from test results where it succeeded in night conditions but failed in bright sun, supported by evidence from Tests 1-3 succeeding at night and Test 4 failing in daytime; this shows understanding that testing reveals when and where the device works, not just yes or no if it works. A distractor like 'It worked best in bright sunlight during daytime' is wrong because it reverses when it worked versus failed, claiming success in the condition where it actually failed in Test 4; students might choose this if they focus on one test not the pattern across tests or have difficulty identifying patterns in data. To help students, create simple charts like Test # | Condition | Success? and have them identify patterns by asking 'When did it work? When did it NOT work? What's the pattern?'; emphasize that multiple tests are needed because conditions change, failed tests show what to improve, practice saying '3 out of 4 tests worked = mostly works, but needs improvement for daytime,' connect to iteration as results tell us what to change, and watch for students who think one failure means the device is broken or do not notice patterns across tests.