3RD GRADE SCIENCE • ENGINEERING DESIGN

Solving Problems Like Engineers

Discover how engineers identify real-world problems and figure out the rules they need to follow when designing solutions.

The Phenomenon: A Lunch Box Problem

Anchoring Phenomenon

Your teacher gives the class a challenge: Design a better lunch container that keeps food cold, dry, and fresh for at least 4 hours. But wait — you can only use materials that fit inside your backpack, and you can only spend $5.00 on supplies. How do you start solving this problem?

Illustration showing a lunch box with warm, soggy food and a student looking disappointed
Thinking Questions
  • What exactly is the problem that needs to be solved here?
  • What rules or limits does the class have to follow when designing a solution?
  • How would you decide if one lunch container design is better than another?

What Engineers Know About Design Problems

Before engineers start building anything, they do something very important: they carefully define the problem they are trying to solve. This means they figure out exactly what the problem is, what a good solution needs to do, and what limits they have to work with. Let's explore the key ideas engineers use.

1

The Design Problem

A design problem is a need or want that can be solved by creating or improving something. Engineers always start by asking, "What problem are we trying to solve?" A clear problem statement helps everyone understand the goal. For our lunch box challenge, the problem is: food gets warm, soggy, and brown before lunchtime.
2

Criteria — What Success Looks Like

Criteria are the requirements that a good solution must meet. They tell you what the design needs to DO. For example, our lunch container must keep food cold for 4 hours, keep wet and dry foods separate, and prevent browning. Criteria are like a checklist for success.
3

Constraints — The Limits

Constraints are the limits on a design. They tell you what you CAN'T do or what you HAVE to work within. In our challenge, the constraints are: spend no more than $5.00, and the container must fit in a backpack. Constraints make the problem more realistic — real engineers always have limits!
4

Why Defining the Problem Matters

If you start building without clearly defining the problem, criteria, and constraints, you might create something that doesn't actually solve the problem. Imagine spending weeks building a giant refrigerator for your lunch — it keeps food cold, but it doesn't fit in your backpack! Clear definitions help engineers stay on track.
KEY TAKEAWAY
Key Takeaway

Let's Investigate: Defining a Design Problem

Investigation Spotlight

Your investigation: Let's practice defining a design problem the way a real engineer would. Imagine your school's playground has a problem: when it rains, the slides get slippery and dangerous, and the sandbox fills with water. The principal asks your class to come up with a solution.

Steps to define the problem:

  • Identify the problem: Write one clear sentence about what needs to be fixed.
  • List the criteria: What does the solution need to do? (Keep slides safe, keep water out of sandbox, still be fun to use)
  • List the constraints: What are the limits? (Budget of $200, can't change the whole playground, must be safe for all ages)
  • Check your work: Show your problem definition to a classmate. Can they understand the problem just from reading it?

What you would observe: Different teams might define the same problem in slightly different ways. Some teams might focus on keeping the slide dry, while others focus on covering the sandbox. Both are valid — but the criteria and constraints help everyone agree on what matters most.

Diagram showing the engineering design process with emphasis on defining the problem step

What We Discovered: Criteria vs. Constraints

When engineers define a design problem, they separate their requirements into two groups: criteria and constraints. Let's look at how this works by going back to our lunch container challenge and another example.

Think of criteria as the "must-do" list — what the solution needs to accomplish. Think of constraints as the "can't-do" list — the limits that you have to work within. Both are important! A solution that meets all the criteria but ignores the constraints won't work in real life.

Criteria vs Constraints for Three Design Problems
DESIGN PROBLEMCRITERIA (What it must DO)CONSTRAINTS (The limits)
Better Lunch ContainerKeep food cold for 4 hours; keep dry foods dry; prevent browningCost $5.00 or less; fit in a backpack; safe materials only
Rainy Playground FixKeep slides safe when wet; keep water out of sandbox; still fun to useBudget of $200; can't replace the whole playground; safe for all ages
Classroom Noise ProblemReduce noise so students can focus; allow teachers to be heard clearlyNo permanent changes to the room; cost under $50; use in 1 week

Notice how each problem has multiple criteria AND multiple constraints? That's normal! Real-world design problems are rarely simple. The job of the engineer is to find a solution that meets as many criteria as possible while staying within all the constraints. Sometimes, you can't meet every single criterion perfectly — and that's okay. Engineers prioritize and make trade-offs.

Visual comparison of criteria and constraints using the lunch container example

Patterns and Connections: Cause and Effect

Here's something interesting: the idea of identifying causes and effects shows up everywhere in science, not just in engineering! When engineers define a design problem, they are really asking: "What is causing the problem, and what effect does it have?" Understanding the cause helps them design a better solution.

Scientists look for patterns of cause and effect in everything they study. Let's see how this same idea connects across different areas of science:

AREA OF SCIENCECAUSEEFFECTHOW ENGINEERS USE THIS
WeatherWarm air hits cold airThunderstorms formDesign buildings to withstand storms
EcosystemsA river is pollutedFish populations decreaseDesign water filtration systems
ForcesFriction between surfacesObjects slow downDesign smoother wheels for less friction
Our Lunch ProblemHeat transfers into the boxFood warms up and spoilsDesign insulated containers

Do you see the pattern? In every case, understanding what causes the problem is the first step to designing a solution. Engineers use cause-and-effect thinking to figure out what they need their design to do (criteria) and what they're working against (the cause of the problem).

KEY TAKEAWAY
Key Takeaway

Real-World Connections: Engineering All Around Us

Engineers define design problems with criteria and constraints every single day. Here are some real examples of how this works in the world around you:

1

🏫 Designing a School Building

Problem: Students need a safe, comfortable place to learn. Criteria: Enough classrooms for all students, good lighting, proper heating and cooling, a cafeteria and gym. Constraints: Budget limit, land size, building codes (safety rules), must be finished before school starts.
2

🌉 Building a Bridge

Problem: People need to cross a wide river safely. Criteria: Must hold the weight of cars and trucks, last at least 50 years, allow boats to pass underneath. Constraints: Budget, available materials, river width, weather conditions during construction.

Notice how every real engineering project starts with this same first step: clearly defining the problem, criteria, and constraints. Without this step, engineers might build something that looks great but doesn't actually solve the problem — or costs way too much money.

🛠️ Try It Yourself: Mini Design Challenge
  • Write the problem in one sentence.
  • List 2–3 criteria (what must the solution do?).
  • List 2–3 constraints (what are the limits?).

Share your problem definition with a classmate and see if they can think of solutions that fit your criteria and constraints!

Key Vocabulary Review

Key Vocabulary

  • Design Problem — A need or want that can be solved by creating or improving an object, tool, process, or system. It's the starting point of the engineering design process.
  • Criteria — The requirements that describe what a successful solution must do. Criteria tell you what success looks like. (Example: "The container must keep food cold for 4 hours.")
  • Constraints — The limits or restrictions on a design solution. Constraints tell you what you have to work within. (Example: "The solution must cost less than $5.00.")
  • Engineer — A person who uses science, math, and creativity to solve problems by designing and building things.
  • Engineering Design Process — The series of steps engineers follow to define problems, develop solutions, and improve their designs. It includes: define the problem, brainstorm, plan and build, test, and improve.
  • Trade-off — A choice where improving one thing might make another thing less ideal. Engineers often have to make trade-offs to meet constraints. (Example: A cheaper material might not keep food as cold.)
  • Cause and Effect — The relationship between an event (cause) and what happens because of it (effect). Engineers study cause and effect to understand problems and design solutions.

Practice: Test Your Understanding

1
A third-grade class wants to build a bird feeder for their school garden. What is the design problem they are trying to solve?
2
Students are designing a container to carry their library books home without the books getting wet in the rain. Which of the following is a criterion (something the design must do) for this container?
3
A group of students is designing a bridge out of craft sticks to hold a toy car. Their teacher says they can only use 20 craft sticks and tape. What does this rule represent?
4
Students want to design a shade structure for the school playground so kids don't get too hot at recess. Which list correctly shows one criterion AND one constraint for this design?
5
Ms. Chen's class is designing a tool to help the school janitor pick up litter without bending down. Read the statements below:1. The tool must grab pieces of litter and hold them.2. The tool can only be made from recycled materials in the classroom.3. The tool must be long enough so the janitor doesn't have to bend over.4. Each group has only 45 minutes to build and test the tool.Which answer correctly sorts ALL four statements into criteria and constraints?

What's Next?

What's Next?
Varsity Tutors • 3rd Grade Science (NGSS) • Engineering Design: Identifying Design Problems with Criteria and Constraints