DEPTH 1 Choose the better door
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DICE DELVE

Every door in this dungeon is a gamble.
The delvers who make it deep aren't lucky — they can read the odds.

DELVER'S CODE

  1. Each room offers two trial doors — dice totals, gem bags, coin flips, spinners.
  2. Pick the door with the better chance. Wise picks earn a bonus and reveal both percentages.
  3. Then fate rolls. Success = treasure and descend. Failure = a torch burns out.
  4. Three dead torches ends the delve. Deeper rooms have closer odds — read carefully.
  5. Keys ← → also choose.

THE DELVE ENDS