Linear Impulse-Momentum - Statics and Dynamics

  1. Using the variable-mass impulse-momentum principle, what is the rocket's velocity at t=10 st = 10 \text{ s}? Assume the thrust force equals m˙ve\dot{m}v_e and the mass at time tt is M(t)=M0−m˙tM(t) = M_0 - \dot{m}t.
    Answer: v≈105.4 m/sv \approx 105.4 \text{ m/s}, obtained by correctly integrating the equation of motion for a variable-mass system, equivalent to the Tsiolkovsky rocket equation: v=veln⁡ ⁣(M0M0−m˙t)v = v_e \ln\!\left(\dfrac{M_0}{M_0 - \dot{m}t}\right). Whenever you see a rocket (or any variable-mass system) problem, recognize that the mass itself is changing over time — which means you cannot simply divide a fixed impulse by a fixed mass. The governing principle is the Tsiolkovsky rocket equation, derived by integrating Newton's second law with a time-varying mass: M(t)dvdt=m˙veM(t)\frac{dv}{dt} = \dot{m}v_e, which rearranges to dv=ved(m˙t)M0−m˙tdv = v_e \frac{d(\dot{m}t)}{M_0 - \dot{m}t}. Integrating from t=0t = 0 to t=10 st = 10\text{ s} gives v=veln⁡ ⁣(M0M0−m˙t)v = v_e \ln\!\left(\dfrac{M_0}{M_0 - \dot{m}t}\right). Plugging in: M(10)=1000−20(10)=800 kgM(10) = 1000 - 20(10) = 800\text{ kg}, so v=500ln⁡ ⁣(1000800)=500ln⁡(1.25)≈500(0.2231)≈105.4 m/sv = 500\ln\!\left(\dfrac{1000}{800}\right) = 500\ln(1.25) \approx 500(0.2231) \approx 105.4\text{ m/s}. This confirms A is correct. B treats the rocket's mass as the constant M0=1000 kgM_0 = 1000\text{ kg} throughout, computing v=m˙ve⋅tM0=100,0001000=100 m/sv = \frac{\dot{m}v_e \cdot t}{M_0} = \frac{100{,}000}{1000} = 100\text{ m/s}. This ignores the fact that as mass is ejected, the remaining rocket accelerates more easily — the denominator shrinks over time, so the true velocity is higher. C approximates by using the average mass Mˉ=900 kg\bar{M} = 900\text{ kg}, giving v≈111 m/sv \approx 111\text{ m/s}. While closer, a simple average mass cannot substitute for proper integration; the logarithmic relationship is nonlinear, and linear averaging introduces systematic error. D reverses the roles of ejected and retained mass entirely, producing a physically nonsensical result of 200 m/s200\text{ m/s}. Study tip: On variable-mass problems, your instinct to use Δp=FΔt\Delta p = F\Delta t with a constant mass will always underestimate the final velocity — always integrate, or apply the rocket equation directly.
  2. An impulsive internal force acts between the particles during collision. Which statement correctly applies the principle of linear impulse-momentum to each particle individually and to the system?
    Answer: The internal impulse on A has the same magnitude as the internal impulse on B by Newton's third law; the system's total momentum is conserved because the internal impulses are equal and opposite, and the common final velocity is +1.8 m/s+1.8 \text{ m/s}. Whenever you see a collision problem asking about impulse on individual particles, anchor yourself to two principles working together: Newton's Third Law and conservation of momentum for the system. During any collision, the internal force that A exerts on B is equal and opposite to the force B exerts on A. Since impulse is force × time and both forces act over the same time interval, the impulse on A and the impulse on B are equal in magnitude but opposite in direction. These internal impulses cancel when you sum them across the system, which is exactly why the system's total momentum is conserved — no net external impulse acts on the pair. To find the common final velocity, apply conservation of momentum: pi=mAvA+mBvB=(4)(+9)+(6)(−3)=36−18=18 kg⋅m/sp_i = m_A v_A + m_B v_B = (4)(+9) + (6)(-3) = 36 - 18 = 18 \text{ kg}\cdot\text{m/s} vf=18mA+mB=1810=+1.8 m/sv_f = \frac{18}{m_A + m_B} = \frac{18}{10} = +1.8 \text{ m/s} This confirms B is correct: Newton's Third Law guarantees equal-and-opposite internal impulses, total momentum is conserved, and vf=+1.8 m/sv_f = +1.8 \text{ m/s}. A is wrong on two counts: it incorrectly states momentum changes due to internal impulses (internal forces never change system momentum), and those impulses are not both negative — they're opposite in direction. C is wrong because it claims the impulses act in the same direction, which violates Newton's Third Law entirely. D gets the physics of impulses right but makes an arithmetic error, arriving at +2.6 m/s+2.6 \text{ m/s} instead of the correct +1.8 m/s+1.8 \text{ m/s}. Your study tip: in any collision, internal impulses always cancel in pairs — they can redistribute momentum between particles but can never change the system's total momentum.
  3. What is FmaxF_{max}, and what is the velocity at t=2 st = 2 \text{ s} (the moment of peak force)?
    Answer: Fmax=30 NF_{max} = 30 \text{ N} and v(2)=3 m/sv(2) = 3 \text{ m/s}, found by correctly computing the total impulse as the area of the triangular force-time graph, then recognizing that the area of the first half-triangle equals half the total impulse. When a time-varying force acts on a particle, the impulse-momentum theorem is your core tool: the impulse (area under the force-time graph) equals the change in momentum, J=Δp=mΔvJ = \Delta p = m \Delta v. Here, the force-time graph forms a symmetric triangle — rising linearly to FmaxF_{max} at t=2 st = 2\text{ s}, then falling back to zero at t=4 st = 4\text{ s}. The total area is 12×base×height=12(4)(Fmax)=2Fmax\frac{1}{2} \times base \times height = \frac{1}{2}(4)(F_{max}) = 2F_{max}. Setting this equal to the final momentum change: 2Fmax=m⋅vf=10×6=60 N⋅s2F_{max} = m \cdot v_f = 10 \times 6 = 60 \text{ N}\cdot\text{s}, so Fmax=30 NF_{max} = 30 \text{ N}. For v(2)v(2), the impulse delivered in the first two seconds is the area of the first smaller triangle: 12(2)(30)=30 N⋅s\frac{1}{2}(2)(30) = 30 \text{ N}\cdot\text{s}. Thus v(2)=3010=3 m/sv(2) = \frac{30}{10} = 3 \text{ m/s}. This confirms C is correct. A is wrong because it uses half of FmaxF_{max} (i.e., 15 N) as the triangle height when computing the first-half impulse — the height is still the full Fmax=30 NF_{max} = 30\text{ N}; you just integrate over half the base. B treats the graph as a rectangle, computing Fmax×4F_{max} \times 4 instead of the triangular area, which artificially doubles the peak force to 60 N. It then incorrectly assigns the final velocity to the midpoint. D gets FmaxF_{max} right but assumes velocity scales linearly with time — it doesn't. Velocity scales with accumulated impulse (area), which is nonlinear for a triangular force profile. Strategy tip: Always sketch the force-time graph and compute areas carefully. Remember: equal time intervals don't mean equal impulse when the force isn't constant.

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